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2246
 
 
Handbook of Computer Vision and Applications, Three-Volume Set
 
 
 
Developing Online Games: An Insider's Guide: Insiders Guide (Nrg-Programming)
 
 
 
Learning Maya 6: Character Rigging and Animation (Learning Maya 6)
 
 
 
Lightwave 3D 7 Character Animation (Wordware LightWave Library)
 
 
 
Programming Mental Ray (Mental Ray Handbooks)
 
 
 
The Magic Machine
 
 
 
C++: Effective Object-Oriented Software Construction: Effective Object Orientated Construction - Concepts, Principles, Industrial Strategies and Practices
 
 
 
Macromedia Flash MX Designers ActionScript Reference
 
 
 
Macromedia Flash MX Developer's Guide
 
 
 
Great Game Graphics
 
 
 
UDDI, SOAP, and WSDL: The Web Services Specification Reference Book: UDDI Soap and WSDL
 
 
 
Introduction to Computer Game Programming with Direct X 8.0 (Wordware Game Developer's Library)
 
 
 
Radiosity and Realistic Image Synthesis (The Morgan Kaufmann Series in Computer Graphics)
 
 
 
Andrew Glassner's Notebook: Recreational Computer Graphics (The Morgan Kaufmann Series in Computer Graphics & Geometric Modeling)
 
 
 
From Web to Workplace: Designing Open Hypermedia Systems (Digital Communication)
 
 
 
Uso Y Administracion Del Color/use And Administration of Color (Diseno Y Creatividad)
 
 
 
Gnome 2.0 the Developers Guide
 
 
 
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams)
 
 
 
Embedded Control Systems in C/C++
 
 
 
Mathematical and Computer Programming Techniques for Computer Graphics
 


      1 - 200

Handbook of Computer Vision and Applications, Three-Volume Set ~ Academic Press
Developing Online Games: An Insider's Guide: Insiders Guide (Nrg-Programming) ~ Jessica Mulligan - Bridgette Patrovsky New Riders Jessica Mulligan - Bridgette Patrovsky
Learning Maya 6: Character Rigging and Animation (Learning Maya 6) ~ Alias Sybex Inc.,U.S. Alias
Lightwave 3D 7 Character Animation (Wordware LightWave Library) ~ Timothy Albee Wordware Publishing Inc.,U.S. Timothy Albee
Programming Mental Ray (Mental Ray Handbooks) ~ Springer-Verlag, Austria
The Magic Machine ~ A.K. Dewdney W.H.Freeman & Co Ltd A.K. Dewdney
C++: Effective Object-Oriented Software Construction: Effective Object Orie ~ Kayshav Dattatri Prentice Hall Kayshav Dattatri
Macromedia Flash MX Designers ActionScript Reference ~ Sham Bhangal - John Davey - Glen Rhodes friends of ED Ltd Sham Bhangal - John Davey - Glen Rhodes
Macromedia Flash MX Developer's Guide ~ P.S. Woods Osborne/McGraw-Hill,U.S. P.S. Woods
Great Game Graphics ~ Robert Marmelstein Hungry Minds Inc,U.S. Robert Marmelstein
UDDI, SOAP, and WSDL: The Web Services Specification Reference Book: UDDI S ~ Aaron E. Walsh Prentice Hall Aaron E. Walsh
Introduction to Computer Game Programming with Direct X 8.0 (Wordware Game ~ Ian Parberry Wordware Publishing Inc.,U.S. Ian Parberry
Radiosity and Realistic Image Synthesis (The Morgan Kaufmann Series in Comp ~ Michael F. Cohen - John R. Wallace Morgan Kaufmann Michael F. Cohen - John R. Wallace
Andrew Glassner's Notebook: Recreational Computer Graphics (The Morgan Kauf ~ Andrew S. Glassner Morgan Kaufmann Publishers Inc,US Andrew S. Glassner
From Web to Workplace: Designing Open Hypermedia Systems (Digital Communication) ~ Kaj Gronbaek - Randall H. Trigg The MIT Press Kaj Gronbaek - Randall H. Trigg
Uso Y Administracion Del Color/use And Administration of Color (Diseno Y Cr ~ Bruce Fraser Anaya Multimedia Bruce Fraser
Gnome 2.0 the Developers Guide ~ M Warkus No Starch Press,US M Warkus
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterizat ~ Andre LaMothe Sams Andre LaMothe
Embedded Control Systems in C/C++ ~ Jim Ledin CMP Jim Ledin
Mathematical and Computer Programming Techniques for Computer Graphics ~ Peter Comninos Springer-Verlag London Ltd Peter Comninos
AI Techniques for Game Programming (Game Development) ~ Mat Buckland Prima Tech Mat Buckland
3D Game Art F/x and Design ~ L. Aheran Coriolis Group,U.S. L. Aheran
Video Digital / Sams Teach Yourself Digital Video and DVD Authoring All in ~ Jeff Sengstack Anaya Multimedia Jeff Sengstack
Flash ActionScript for Designers: Drag, Slide, Fade: Drag Slide Fade ~ Brendan Dawes New Riders Brendan Dawes
3ds Max 6 (Diseno Y Creatividad) ~ Ted Boardman Anaya Multimedia Ted Boardman
AutoCAD Developer's Guide to Visual LISP ~ Nikolai Poleschuk Charles River Media Nikolai Poleschuk
Hooked on Java ~ Arthur Van Hoff - Sami Shaio - Orca Starbuck Addison Wesley Arthur Van Hoff - Sami Shaio - Orca Star...
3D Graphics Programming: Games & Beyond: Games and Beyond ~ Sergei Savchenko Sams Sergei Savchenko
Diseno Con Estandares Web/ Standard Web Page Design (Diseno Y Creatividad) ~ Jeffrey Zeldman Anaya Multimedia Jeffrey Zeldman
QuickTime for Java (QuickTime Developer) ~ Tom Maremaa - Bill Stewart AP Professional Tom Maremaa - Bill Stewart
The GIMP Pocket Reference ~ Sven Neumann O'Reilly Sven Neumann
Graphics Gems I (Graphics Gems - IBM) ~ Andrew S. Glassner Morgan Kaufmann Andrew S. Glassner
Maya 4.5 Bible (Bible (Wiley)) ~ Joe Spadaro - Don Kim Hungry Minds Inc,U.S. Joe Spadaro - Don Kim
Paint Shop Pro 7 - Guias Visuales Con CD ROM (Guias Visuales) ~ Javier Botana Nunez Anaya Multimedia Javier Botana Nunez
Advanced Java Game Programming (Expert's Voice) ~ David W. Croft APress,US David W. Croft
Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series i ~ Rick Parent Morgan Kaufmann Rick Parent
Maya Techniques: Hyper-real Creature Creation - The Industry Expert's Guide ~ Alias Hungry Minds Inc,U.S. Alias
Creating Paint Shop Pro Web Graphics ~ Andy Shafran Muska & Lipman Publishing,U.S. Andy Shafran
3ds Max 7 (Manuales Imprescindibles / Essenatial Manuals) ~ Francisco Zarandieta Moran Anaya Multimedia Francisco Zarandieta Moran
3D Game Programming with C++ Gold Book ~ J.De Goes - John De Goes Coriolis Group,U.S. J.De Goes - John De Goes
Dreamweaver UltraDev 4 Bible ~ Joseph W. Lowery Hungry Minds Inc,U.S. Joseph W. Lowery
The MEL Companion: Maya Scripting for 3D Artists (Charles River Media Graph ~ David Stripinis Charles River Media David Stripinis
Autocad 2005 (Manuales Imprescindibles) ~ Antonio Manuel Reyes Anaya Multimedia Antonio Manuel Reyes
Multiplayer Game Programming (Game Development) ~ Todd Barron - Andre LaMothe - LostLogic Premier Press Todd Barron - Andre LaMothe - LostLogic
The Flash Anthology: Cool Effects and Practical ActionScript ~ Steven Grosvenor SitePoint Pty Ltd Steven Grosvenor
Character Development for Game (Game Development Series) (Game Development ~ Lee Sheldon Premier Press Lee Sheldon
OpenGL Boxed Set ~ OpenGL Architecture Review Board - Mason Woo - Jackie Neider - Tom Davis - Dave Shreiner Addison Wes...
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (Wordware Game De ~ Wolfgang Engel Wordware Publishing Inc.,U.S. Wolfgang Engel
Physics Modeling for Game Programmers ~ J.Robert Ellis - David Conger Premier Press J.Robert Ellis - David Conger
Graphics Gems II: No. 2 (Graphics Gems - IBM) ~ James Arvo Morgan Kaufmann James Arvo
Isometric Game Programming with DirectX 7.0 (Games Programming) ~ Ernest Pazera Premier Press Ernest Pazera
Designing and Writing Online Documentation: Hypermedia for Self-supporting ~ William K. Horton John Wiley & Sons Inc William K. Horton
Learn Linux 3-D Graphics Programming ~ Norman Lin Wordware Publishing Inc.,U.S. Norman Lin
3ds max 7 Fundamentals ~ Ted Boardman New Riders Ted Boardman
Games, Diversions and Perl Culture: Best of the Perl Journal (Best of the P ~ O'Reilly
Keynote for Mac OS X: Visual QuickStart Guide (Visual QuickStart Guides) ~ Tom Negrino Peachpit Press Tom Negrino
Pattern-Oriented Software Architecture Volume 1: A System of Patterns ~ Frank Buschmann - Regine Meunier - Hans Rohnert - Peter Sommerlad - Michael Stal John Wiley and Sons...
Foundation Actionscript for Macromedia Flash Mx ~ Sham Bhangal - Ben Renow-Clarke Apress Sham Bhangal - Ben Renow-Clarke
Adobe Dreamweaver CS3 On Demand ~ Andy Anderson - Steve Johnson - Perspection Inc. QUE Andy Anderson - Steve Johnson - Perspection Inc...
OpenGL Game Development (Wordware Applications Library) ~ Chris Seddon Wordware Publishing Inc.,U.S. Chris Seddon
Sams Teach Yourself 3D Studio MAX 2 in 14 Days (Sams Teach Yourself) ~ Paul Kakert - Dave Kalwick Sams Paul Kakert - Dave Kalwick
Adobe InDesign CS2 One-on-one (One-On-One) ~ Deke McClelland O'Reilly Deke McClelland
Programming WPF ~ Chris Sells - Ian Griffiths O'Reilly Chris Sells - Ian Griffiths
The Gmax Handbook (Charles River Media Game Development) (Charles River Med ~ Clayton E. Crooks Charles River Media Clayton E. Crooks
The Flash MX Game Developing Handbook ~ S. Melnikov A-List S. Melnikov
Adobe PageMaker for Macintosh (Classroom in a Book) ~ Adobe Systems Adobe Press,U.S. Adobe Systems
Advanced 3D Game Programming with DirectX 9.0 (Wordware Game Developer's Li ~ Peter Walsh - Adrian Perez Wordware Publishing Inc.,U.S. Peter Walsh - Adrian Perez
Quarkxpress 6 Bible (Bible (Wiley)) ~ Galen Gruman - Barbara Assadi Hungry Minds Inc,U.S. Galen Gruman - Barbara Assadi
3ds Max 6 Essentials: A Real World Approach (Charles River Media Graphics): ~ David J. Kalwick Charles River Media David J. Kalwick
DirectX 9 User Interfaces: Design and Implementation (Wordware Game Develop ~ Alan Thorn Wordware Publishing Inc.,U.S. Alan Thorn
Computer Graphics Using OpenGL ~ Jr., Francis S Hill - Stephen M Kelley Prentice Hall Jr., Francis S Hill - Stephen M Kelley
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (W ~ Frank D. Luna Wordware Publishing Inc.,U.S. Frank D. Luna
Programming Collective Intelligence ~ Toby Segaran O'Reilly Toby Segaran
2D Artwork and 3D Modelling for Game Artists (Premier Press Game Developmen ~ David Franson Prima Tech David Franson
Desiging Character-based Console Games (Charles River Media Game Developmen ~ Mark Davies Charles River Media Mark Davies
Adobe InDesign CS2 Bible ~ Galen Gruman - Barbara Assadi Hungry Minds Inc,U.S. Galen Gruman - Barbara Assadi
Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop ~ Chet Haase - Romain Guy Prentice Hall Chet Haase - Romain Guy
Learning Design with Alias Studio Tools (Includes DVD--ROM) (Official Alias ~ Alias Learning Tools Sybex Inc.,U.S. Alias Learning Tools
Adobe Camera Raw for Digital Photographers Only ~ Rob Sheppard Hungry Minds Inc,U.S. Rob Sheppard
DirectX 9 Graphics: The Definitive Guide to Direct 3D (Wordware Application ~ Alan Thorn Wordware Publishing Inc.,U.S. Alan Thorn
Introduction to Game Programming with C++ (Wordware Game Developer's Librar ~ Alan Thorn Wordware Publishing Inc.,U.S. Alan Thorn
Fundamentals of Interactive Computer Graphics (Systems Programming) ~ James D. Foley - A.Van Dam Addison Wesley Longman Publishing Co James D. Foley - A.Van Dam
2D Artwork and 3D Modelling for Game Artists (Premier Press Game Developmen ~ David Franson Prima Tech David Franson
Non-photorealistic Rendering ~ Bruce Gooch - Amy Gooch A K Peters Bruce Gooch - Amy Gooch
Digital Typography Using LaTeX ~ Apostolos Syropoulos - Nick Sofroniou - Antonis Tsolomitis Springer-Verlag New York Inc. Apostolos S...
DirectX 9 Graphics Programmers Guide (Pro-Developer) ~ Microsoft Press Microsoft Press,U.S. Microsoft Press
Embedded Systems Design: An Introduction to Processes, Tools, and Technique ~ Arnold S. Berger CMP Arnold S. Berger
Human-Computer Interaction in the New Millennium (ACM Press Books) ~ John M. Carroll Addison Wesley John M. Carroll
Massively Multiplayer Game Development (Charles River Media Game Developmen ~ Charles River Media
Lingo Handbook, The (Bk/CD-ROM) ~ Rich Grace Prentice Hall Rich Grace
Real-time Shading ~ Marc Olano - John C. Hart - Wolfgang Heidrich - Michael McCool A K Peters Marc Olano - John C. Hart ...
3D Games: Animation and Advanced Real-time Rendering ~ Alan Watt - Fabio Policarpo Addison Wesley Alan Watt - Fabio Policarpo
Power GUI Programming with VisualAge C++ ~ William Law John Wiley & Sons Inc William Law
Practical Programming in Tcl and Tk ~ Brent Welch - Ken Jones Prentice Hall Brent Welch - Ken Jones
Learning Maya 6: Modelling (Official Alias Training Guide) ~ Alias Sybex Inc.,U.S. Alias
Learning Maya 6: Unlimited Features: Maya Unlimited Features (Learning Maya 6) ~ Alias Sybex Inc.,U.S. Alias
3d Games:Volume 1: Real-Time Rendering and Software Technology Vol 1: Real- ~ Fabio Policarpo - Alan Watt Addison Wesley Fabio Policarpo - Alan Watt
Digital Design (Prentice Hall Xilinx Design Series) ~ John Wakerly Prentice Hall John Wakerly
Creating Weaponry and Accessories in 3-D ~ R.Shamms Mortier Morgan Kaufmann Publishers Inc,US R.Shamms Mortier
One Dimensional Spline Interpolation Algorithms ~ Helmuth Spath A K Peters Helmuth Spath
Digital Illusion: Entertaining the Future with High Technology (SIGGRAPH Series) ~ Clark Dodsworth Addison Wesley Clark Dodsworth
Game Design Perspectives (Charles River Media Game Development (Software)) ~ Charles River Media
Game Programming Gems 3 ~ Charles River Media
Flash Remoting the Definitive Guide (Definitive Guides) ~ Tom Muck O'Reilly Tom Muck
DirectX 9 Graphics: The Definitive Guide to Direct 3D (Wordware Application ~ Alan Thorn Wordware Publishing Inc.,U.S. Alan Thorn
SMIL for Dummies (For Dummies) ~ Heather Williamson Hungry Minds Inc,U.S. Heather Williamson
Painting the Digital River: How an Artist Learned to Love the Computer ~ James Faure Walker Prentice Hall James Faure Walker
Programming Sudoku (Technology in Action) ~ W Lee APress,US W Lee
Maya Techniques: Hyper-real Creature Creation - The Industry Expert's Guide ~ Alias Hungry Minds Inc,U.S. Alias
El Arte De Los Juegos 3d/the Art of 3d Games (Diseno Y Creatividad) ~ Luke Ahearn Anaya Multimedia Luke Ahearn
Computer Graphics: The Best of Computer Art and Design: No.3 ~ Rockport Publishers Rockport Publishers Inc. Rockport Publishers
Smart Client Architecture and Design Guide (Patterns & Practices) ~ Corporation Microsoft Microsoft Press Corporation Microsoft
Programming Dynamic Character Animation (Advances in Computer Graphics & Ga ~ David Paull Charles River Media David Paull
Programming Role-playing Games with DirectX 8.0 (Game Development) ~ ADAMS Premier Press ADAMS
Web Design: A Complete Introduction ~ Nigel Chapman - Jenny Chapman John Wiley and Sons Ltd Nigel Chapman - Jenny Chapman
Java GUI Programmers' Primer, A ~ Fintan Culwin Prentice Hall Fintan Culwin
ActionScript Cookbook ~ Joey Lott O'Reilly Joey Lott
Secrets of the PlayStation Portable ~ Joel Durham Peachpit Press Joel Durham
Game Programming for Teens (Premier Press Game Development) (Premier Press ~ Maneesh Sethi Premier Press Maneesh Sethi
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for G ~ Jean-Marc Gauthier Focal Press Jean-Marc Gauthier
Advanced 3d Game Programming All in One ~ Kenneth C. Finney Course Technology Kenneth C. Finney
Beginning Dreamweaver MX ~ Charles E. Brown - Imar Spaanjaars - Todd Marks WROX Press Ltd Charles E. Brown - Imar Spaanjaars - ...
Coreldraw for Linux F/x and Design (F/X and Design) ~ Shane Hunt Coriolis Group,U.S. Shane Hunt
AutoCAD 2006 and AutoCAD LT 2006 Bible ~ Ellen Finkelstein Hungry Minds Inc,U.S. Ellen Finkelstein
Foundation ActionScript for Macromedia Flash MX ~ Sham Bhangal friends of ED Ltd Sham Bhangal
GPU Gems 2: Programming Techniques for High-Performance Graphics and Genera ~ Matt Pharr - Randima Fernando Addison Wesley Matt Pharr - Randima Fernando
Quicktime Toolkit: Advanced Movie Playback and Media Types: Vol 2 ~ Tim Monroe Morgan Kaufmann Tim Monroe
PHP: Your Visual Blueprint for Creating Open Source, Server-side Content (V ~ Paul Whitehead - Joel Desamero Hungry Minds Inc,U.S. Paul Whitehead - Joel Desamero
Peachtree Complete Accounting 2006 and Peachtree Complete 06 CD ~ Errol Osteraa - Janet Horne Prentice Hall Errol Osteraa - Janet Horne
Half Life 2 Mods for Dummies (For Dummies) ~ Erik Guilfoyle Hungry Minds Inc,U.S. Erik Guilfoyle
3-D Image Processing Algorithms ~ Nikos Nikolaidis - Ioannis Pitas John Wiley & Sons Inc Nikos Nikolaidis - Ioannis Pitas
Real-time 3D Terrain Engines Using C++ and DirectX (Charles River Media Gam ~ Greg Snook Charles River Media Greg Snook
Cg Tutorial, The: The Definitive Guide to Programmable Real-Time Graphics: ~ Randima Fernando - Mark J. Kilgard Addison Wesley Randima Fernando - Mark J. Kilgard
Introduction to Computing and Programming in Python, A Multimedia Approach ~ Mark Guzdial Prentice Hall Mark Guzdial
Web ReDesign 2.0: Workflow that Works: Workflow That Works (Voices That Matter) ~ Kelly Goto - Emily Cotler Peachpit Press Kelly Goto - Emily Cotler
Programming Visual Basic .NET: Core Reference ~ Francesco Balena Microsoft Press,U.S. Francesco Balena
Game Modeling Using Low Polygon (Charles River Media Graphics (Software)) ~ Chad Gregory Walker - Eric Walker Charles River Media Chad Gregory Walker - Eric Walker
Practical Algorithms for 3D Computer Graphics ~ R.Stuart Ferguson A K Peters R.Stuart Ferguson
Practical Parallel Rendering ~ A K Peters
ActionScript 3 Bible (Bible (Wiley)) ~ R. Braunstein - Mims H. Wright - Josuha J. Noble John Wiley & Sons Inc R. Braunstein - Mims H. Wrigh...
Human-computer Interaction - Interaction Platforms and Techniques: 12th Int ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K
OpenGL Programming Guide: Release 1.1 (OTL) ~ Jackie Neider - M. Woo - T. Davis - OpenGL Architecture Review Board Addison Wesley Jackie Neider - ...
IF Design Award (IF Yearbook Product) ~ International Forum Design Birkhauser Boston International Forum Design
Human-computer Interaction. Interaction Design and Usability: 12th Internat ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Multimedia Web Programming (Grassroots) ~ Adrian Moore Palgrave Macmillan Adrian Moore
Human-computer Interaction. Hci Applications and Services: 12th Internation ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Windows Game Programming with Visual Basic and DirectX ~ Wayne S. Freeze QUE Wayne S. Freeze
3D User Interfaces: Theory and Practice ~ Doug A. Bowman - Ernst Kruijff - Ivan Poupyrev Joseph J. LaViola Addison Wesley Doug A. Bowman - Ern...
Maya Feature Creature Creations (Graphics Series) ~ Todd Palamar Charles River Media Todd Palamar
DirectX 2002: Vertex and Pixel Shaders (Wordware Game Developer's Library) ~ W. Engel - Bart Sekura Wordware Publishing Inc.,U.S. W. Engel - Bart Sekura
Real-time Shading ~ Marc Olano - John C. Hart - Wolfgang Heidrich - Michael McCool A K Peters Marc Olano - John C. Hart ...
Human-computer Interaction. HCI Intelligent Multimodal Interaction Environm ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Mastering Unreal Technology: The Art of Level Design ~ Jason Busby - Zak Parrish - Joel Van Eenwyk Sams Jason Busby - Zak Parrish - Joel Van Eenwyk
3D Game Creation (CyberRookies) ~ Luke Ahearn Charles River Media Luke Ahearn
Essential 3ds Max 8.0 (Wordware Applications Library) ~ Josh Robinson Wordware Publishing Inc.,U.S. Josh Robinson
The Haskell School of Expression: Learning Functional Programming through M ~ Paul Hudak Cambridge University Press Paul Hudak
Engineering Design Modeling With Unigraphics ~ Robert A. Chalou Kendall Hunt Pub Co Robert A. Chalou
Certified Macromedia ColdFusion MX Developer Study Guide ~ Ben Forta Macromedia Press Ben Forta
Game Design: Principles, Practice, and Techniques the Ultimate Guide for th ~ Jim Thompson - Barnaby BerbankGreen - Nic Cusworth John Wiley & Sons Jim Thompson - Barnaby BerbankG...
Design First for 3D Artists ~ Geoffrey Kater Wordware Publishing Inc.,U.S. Geoffrey Kater
Texturing and Modeling: A Procedural Approach ~ D.S. Ebert Academic Press Inc.,U.S. D.S. Ebert
Introduction to Computing and Programming in Python, A Multimedia Approach ~ Mark Guzdial Prentice Hall Mark Guzdial
Mathematics for 3D Game Programming and Computer Graphics (Charles River Me ~ Eric Lengyel Charles River Media Eric Lengyel
Adobe FrameMaker 7.0 Classroom in a Book ~ Adobe Creative Team Adobe Adobe Creative Team
Running Mac OS X Tiger (Animal Guide) ~ Jason Deraleau O'Reilly Jason Deraleau
Digital Video and HDTV: Algorithms and Interfaces (The Morgan Kaufmann Seri ~ Charles Poynton Morgan Kaufmann Charles Poynton
Awesome Game Creation: No Programming Required (Graphic Series) ~ Luke Ahearn - Mike Whalen Charles River Media Luke Ahearn - Mike Whalen
LiveMotion X: A Beginner's Guide ~ Simon Dabkowski McGraw-Hill Education Simon Dabkowski
Don't Make Me Think! A Common Sense Approach to Web Usability (Circle.Com L ~ Steve Krug New Riders Steve Krug
Experience Xsi ~ Michael Isner - Aaron Sims Premier Press Michael Isner - Aaron Sims
OpenGL SuperBible, Second Edition: The Complete Guide to OpenGL Programming ~ Richard S Wright - Michael Sweet QUE Richard S Wright - Michael Sweet
Foundation Dreamweaver Mx ~ Craig Grannell - Jerome Turner - Matthew Stephens - George McLachlan - Todd Marks Apress Craig Grann...
Persuasive Games: The Expressive Power of Videogames ~ Ian Bogost The MIT Press Ian Bogost
Introduction to Implicit Surfaces (The Morgan Kaufmann Series in Computer G ~ Morgan Kaufmann
Rapid GUI Programming with Python and Qt: The Definitive Guide to PyQt Prog ~ Mark Summerfield Prentice Hall Mark Summerfield
Programming in the OSEK/VDX Environment ~ Joseph Lemieux CMP Joseph Lemieux
Teach Yourself Visually Dreamweaver CS3 (Teach Yourself Visually) ~ Janine Warner Hungry Minds Inc,U.S. Janine Warner
Ubiquitous Computing: Design, Implementation and Usability ~ Information Science Reference
The Complete Guide to Digital Colour ~ Alison Hagge HarperCollins Alison Hagge
Digital Typography Using LaTeX ~ Apostolos Syropoulos - Nick Sofroniou - Antonis Tsolomitis Springer-Verlag New York Inc. Apostolos S...
Introduction to Game Development (Charles River Media Game Development) (Ch ~ Charles River Media
Focus on 3D Terrain Programming (Focus on Game Development) ~ Premier Development Premier Press Premier Development
3D Modeling and Surfacing (Exploring 3D Graphics) ~ Bill Fleming Morgan Kaufmann Bill Fleming
Sams Teach Yourself CorelDRAW 9 in 24 Hours (Sams Teach Yourself) ~ David Karlins - Paul Mikulecky Sams David Karlins - Paul Mikulecky
Integer Programming and Combinatorial Optimization: 12th International IPCO ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Ubiquitous Computing: Design, Implementation and Usability ~ Yin-Leng Theng - Henry Duh Information Science Reference Yin-Leng Theng - Henry Duh
Graphics Gems II: No. 2 (Graphics Gems - IBM) ~ James Arvo Morgan Kaufmann James Arvo
A Quick Course in Microsoft Publisher 2000 (Online Press) ~ Online Press Inc Microsoft Press,U.S. Online Press Inc
Learn Computer Game Programming with Directx 7.0 (Wordware Game Developer's ~ Ian Parberry Wordware Publishing Inc.,U.S. Ian Parberry
The Web Writer's Guide ~ Darlene Maciuba-Koppel Focal Press Darlene Maciuba-Koppel
Macromedia Flash MX Professional 2004 Application Development: Training fro ~ Jeanette Stallons Macromedia Press Jeanette Stallons
Fundamentals of Game Design (Game Design and Development) ~ Ernest Adams - Andrew Rollings Prentice Hall Ernest Adams - Andrew Rollings
Sams Teach Yourself Macromedia Dreamweaver 4 in 24 Hours (Sams Teach Yourself) ~ Betsy Bruce Sams Betsy Bruce
Macromedia Flash MX 2004 ActionScript: Training from the Source ~ Derek Franklin - Jobe Makar Macromedia Press Derek Franklin - Jobe Makar
Black Art of Halo Mods ~ Stephen Cawood Sams Stephen Cawood
Experimental Algorithms: 6th International Workshop, WEA 2007, Rome, Italy, ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Dreamweaver CS3 for Dummies (For Dummies (Computers)) ~ Janine Warner Hungry Minds Inc,U.S. Janine Warner
Icec Conference Proceedings: Essays on the Future of Interactive Entertainm ~ Carnegie-Mellon University Press
Lightwave 3D 8 Character Animation ~ Timothy Albee Wordware Publishing Inc.,U.S. Timothy Albee
Deep Paint Digital Studio (Miscellaneous) ~ Right Hemisphere Premier Press Right Hemisphere
 
      201 - 400

Flex 2 Solutions: Essential Techniques for Flex Developers (Solutions) ~ Marco Casario APress,US Marco Casario
LabVIEW for Everyone: Graphical Programming Made Easy and Fun ~ Jeffrey Travis - Jim Kring Prentice Hall Jeffrey Travis - Jim Kring
The Dreamweaver Developer's Instant Troubleshooter ~ Rachel Andrew - Gareth Downes-Powell - Nancy Gill - Kevin Marshall - Drew McLellan Apress Rachel And...
Master Visually 3DS Max 8 (Master Visually) ~ J. McFarland - Jinjer Simon Hungry Minds Inc,U.S. J. McFarland - Jinjer Simon
3-D Image Processing Algorithms ~ Nikos Nikolaidis - Ioannis Pitas John Wiley & Sons Inc Nikos Nikolaidis - Ioannis Pitas
Make Your Small Business Website Work ~ John Heartfield Rockport Publishers Inc. John Heartfield
PageMill 3 for Macintosh and Windows: Visual QuickStart Guide (Visual Quic ~ Maria Langer Peachpit Press Maria Langer
Building Better Interfaces with Microsoft Foundation Classes (Wiley compute ~ Keith Bugg John Wiley & Sons Inc Keith Bugg
Introducing Character Animation with Blender ~ Tony Mullen John Wiley & Sons Inc Tony Mullen
Java Foundation Classes in a Nutshell: A Desktop Quick Reference (Java) ~ David Flanagan O'Reilly David Flanagan
Flash Action Script: Your Visual Blueprint for Creating Flash (Visual) ~ Denise Etheridge Hungry Minds Inc,U.S. Denise Etheridge
Sams Teach Yourself Game Programming with DirectX in 21 Days (Sams Teach Yo ~ Clayton Walnum Sams Clayton Walnum
4dspace: Interactive Architecture (Architectural Design) ~ Wiley-Academy
Task Models and Diagrams for Users Interface Design: 5th International Work ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Black Art of 3D Game Programming: Writing Your Own High-speed 3-D Polygon V ~ Group Waite QUE Group Waite
3DS Max 8: From Modeling to Animation ~ Boris Kulagin A-List Boris Kulagin
The Web Writer's Guide ~ Darlene Maciuba-Koppel Focal Press Darlene Maciuba-Koppel
Cross Platform Game Programming (Charles River Media Game Development (Pape ~ Steven Goodwin Charles River Media Steven Goodwin
3DS Max 4 for Windows: Visual QuickStart Guide (Visual QuickStart Guides) ~ Michele Matossian Peachpit Press Michele Matossian
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) ~ Ron Fosner Morgan Kaufmann Ron Fosner
Advances in Computers: Advances in Software Engineering: 62 (Advances in Co ~ Marvin Zelkowitz Academic Press Marvin Zelkowitz
Professional XNA Game Programming: For Xbox 360 and Windows ~ B. Nitschke John Wiley & Sons Inc B. Nitschke
AI Game Programming Wisdom 3 (AI Game Programming Wisdom (W/CD)) ~ Steve Rabin Charles River Media Steve Rabin
Art of Interactive Entertainment Design ~ Eddie Dombrower McGraw-Hill Education Eddie Dombrower
Shake, Rattle & Roll: Cool Thi ~ Planet Dexter Addison-Wesley Educational Publishers Inc.,U.S. Planet Dexter
Creating Motion Graphics with After Effects, Vol.2, (3rd Ed., Version 6.5): ~ Trish Meyer - Chris Meyer Focal Press Trish Meyer - Chris Meyer
Learning Maya 6: Foundation (Learning Maya 6) ~ Alias Sybex Inc.,U.S. Alias
Tricks of the Windows Game Programming Gurus: Fundamentals of 2d and 3d Gam ~ Andre LaMothe Sams Andre LaMothe
Fun with Algorithms: 4th International Conference, Fun 2007, Castiglioncell ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Visio 2003 Inside Out (Inside Out (Microsoft)) ~ M. Walter Microsoft Press,U.S. M. Walter
Computer Graphics: Principles and Practice in C (International Edition) ~ James D. Foley - Andries van Dam - Steven K. Feiner - John F. Hughes Addison Wesley James D. Foley -...
Painter 3.1 for Macintosh (Visual QuickStart Guides) ~ Elaine Weinmann - Peter Lourekas Addison Wesley Elaine Weinmann - Peter Lourekas
Embedded Systems Building Blocks: Complete and Ready-to-Use Modules in C: C ~ Jean J. Labrosse CMP Jean J. Labrosse
The Unified Process Construction Phase: Best Practices in Implementing the UP ~ Scott W. Ambler CMP Scott W. Ambler
Writing Windows VxDs and Device Drivers: Programming Secrets for Virtual De ~ Karen Hazzah CMP Karen Hazzah
Practical Java Game Development (Charles River Media Game Development) (Cha ~ D. Clingman Charles River Media D. Clingman
Virtual Pose 2 ~ Mario Henri Chakkour North Light Books Mario Henri Chakkour
Object Oriented Actionscript for Flash 8 ~ Peter Elst APress,US Peter Elst
Game Graphics Programming ~ Allen Sherrod Charles River Media Allen Sherrod
Teach Yourself Visually Dreamweaver CS3 (Teach Yourself Visually) ~ Janine Warner Hungry Minds Inc,U.S. Janine Warner
Real-time 3D Character Animation with Visual C++ ~ Nik Lever Focal Press Nik Lever
Advances in Universal Web Design and Evaluation: Research, Trends and Oppor ~ Sri Kurniawan - Panayiotis Zaphiris IGI Publishing Sri Kurniawan - Panayiotis Zaphiris
The Game Animator's Guide to Maya ~ Michael McKinley Hungry Minds Inc,U.S. Michael McKinley
QuickTime Toolkit Volume One: Basic Movie Playback and Media Types: Vol 1 ( ~ Tim Monroe Morgan Kaufmann Tim Monroe
The OpenGL Extensions Guide (Charles River Media Graphics) (Charles River M ~ Eric Lengyel Charles River Media Eric Lengyel
XNA Game Studio Express: Developing Games for Windows and the XBOX 360 ~ Joseph Hall Course Technology Joseph Hall
Introduction to Computer Graphics ~ James D. Foley - Andries van Dam - Steven K. Feiner - John F. Hughes - Richard L. Phillips Addison W...
Biologically Inspired Artificial Intelligence for Computer Games ~ Darryl Charles - Daniel J. Livingstone - Stephen McGlinchey IGI Publishing Darryl Charles - Daniel J...
CSS Hacks and Filters: Making Cascading Stylesheets Work ~ Joseph W. Lowery Hungry Minds Inc,U.S. Joseph W. Lowery
C++ Programming Today ~ Barbara Johnston Prentice Hall Barbara Johnston
Introduction to "Windows" and Graphics Programming with "Visual C++.net" ~ Roger Mayne World Scientific Publishing Roger Mayne
User Interface Design: Bridging the Gap from User Requirements to Design ~ CRC Press Inc
InDesign for Macintosh and Windows: Visual QuickStart Guide (Visual QuickSt ~ Sandee Cohen Peachpit Press Sandee Cohen
OpenGL ES Game Development (Premier Press Game Development) ~ Dave Durnil - Dave Astle Premier Press Dave Durnil - Dave Astle
Perl Weekend Crash Course ~ Joe Merlino Hungry Minds Inc,U.S. Joe Merlino
Neo-Baroque Aesthetics and Contemporary Entertainment (Media in Transition) ~ Angela Ndalianis The MIT Press Angela Ndalianis
Dan Appleman's Win32 API Puzzle Book and Tutorial for Visual Basic Programmers ~ Dan Appleman Apress Dan Appleman
The Art of Maya: An Introduction to 3D Computer Graphics ~ Alias Sybex Inc.,U.S. Alias
PSP Hacks, Mods, and Expansions ~ Dave Prochnow McGraw Hill Higher Education Dave Prochnow
FrontPage 2003 Inside Out (Bpg-Inside Out) ~ Jim Buyens Microsoft Press,U.S. Jim Buyens
3ds Max 7 Bible ~ Kelly Murdock Hungry Minds Inc,U.S. Kelly Murdock
Programming the Microsoft Windows Media Platform (Pro-Developer) ~ Seth McEvoy Microsoft Press,U.S. Seth McEvoy
Game Art: The Graphic Art of Computer Games ~ Dave Morris - Leo Hartas Tandem Library Dave Morris - Leo Hartas
Microsoft Office Powerpoint 2003 (QuickSteps) ~ Martin S. Matthews - Carole Matthews McGraw-Hill Education Martin S. Matthews - Carole Matthews
Game Development Essentails: Game Interface Design ~ Kevin Saunders - Jeannie Novak Delmar Kevin Saunders - Jeannie Novak
The Awesome Power of Direct 3D/Direct X ~ Peter J. Kovach Manning Peter J. Kovach
Painter 8 Creativity: Digital Artists Handbook: Digital Artist's Handbook ~ Jeremy Sutton Focal Press Jeremy Sutton
3D Creature Workshop (Charles River Media Graphics (Software)) (Charles Riv ~ Bill Fleming Charles River Media Bill Fleming
Design by Numbers ~ John Maeda The MIT Press John Maeda
Game Programming in C++: Start to Finish (Charles River Media Game Development) ~ Erik Yuzwa Charles River Media Erik Yuzwa
Game Programming Golden Rules (Charles River Media Game Development) (Charl ~ Martin Brownlow Charles River Media Martin Brownlow
Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann S ~ Anthony A. Apodaca - Larry Gritz Morgan Kaufmann Anthony A. Apodaca - Larry Gritz
3D Game Engine Programming (Game Development Series) ~ Oliver Duvel - Stefan Zerbst Course Technology Oliver Duvel - Stefan Zerbst
Production for Graphic Designers ~ Alan Pipes Prentice Hall Alan Pipes
Dave Baum's Definitive Guide to Lego (R) Mindstorms (TM) (Technology in Action) ~ Dave Baum Apress Dave Baum
ActionScript for Flash MX: The Definitive Guide ~ Colin Moock O'Reilly Colin Moock
Web Wizard's Guide to JavaScript, The (Addison-Wesley Web Wizard Series) ~ Steven G. Estrella Prentice Hall Steven G. Estrella
3D Game Programming All in One (Course Technology PTR Game Development Seri ~ Kenneth Finney Premier Press Kenneth Finney
Beginning Game Level Design (Premier Press Game Development) ~ John Feil Course Technology John Feil
An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics) ~ Andrew S. Glassner Morgan Kaufmann Andrew S. Glassner
Integrating and Extending BIRT ~ Jason Weathersby - Don French - Tom Bondur - Jane Tatchell - Iana Chatalbasheva Addison Wesley Jason...
Game Programming Tricks of Trade (Premier Press Game Development) ~ Lorenzo Phillips Addison Wesley Lorenzo Phillips
Approximation Algorithms ~ Vijay V. Vazirani Springer-Verlag Berlin and Heidelberg GmbH & Co. K Vijay V. Vazirani
SVG for Web Developers ~ Ellen Pearlman - Lorien House Prentice Hall Ellen Pearlman - Lorien House
Apple Training Series: iWork 06 with iLife 06: IWork 06 with ILife 06 (Appl ~ Richard Harrington Peachpit Press Richard Harrington
Advanced 3D Game Programming with MS DirectX 8.0 (Wordware Game Developer's ~ Peter Walsh - Adrian Perez Wordware Publishing Inc.,U.S. Peter Walsh - Adrian Perez
Inventor Toolmaker, The: Extending Open Inventor, Release 2: Extending Open ~ Josie Wernecke - Open Inventor Architecture Group Addison Wesley Josie Wernecke - Open Inventor Arch...
OpenGL Programming for Windows 95 and Windows NT ~ Ron Fosner Addison Wesley Ron Fosner
Video Coding for Mobile Communications: Efficiency, Complexity and Resilien ~ Mohammed Al-Mualla - C. Nishan Canagarajah - David R. Bull Academic Press Mohammed Al-Mualla - C. Ni...
Building Great Flash MX Games ~ M. David Hungry Minds Inc,U.S. M. David
Practical Digital Video With Programming Examples in C (Wiley Professional ~ Phillip E. Mattison John Wiley & Sons Phillip E. Mattison
AdvancED ActionScript Components: Mastering the Flash Component Architectur ~ A. De Donatis APress,US A. De Donatis
Presentation Graphics for Engineering, Science and Business ~ P.H. Milne Spon Press P.H. Milne
Inner Loops: A Sourcebook for Fast 32-bit Software Development ~ Rick Booth Addison Wesley Rick Booth
Prioritizing Web Usability ~ Jakob Nielsen - Hoa Loranger New Riders Jakob Nielsen - Hoa Loranger
Mobile 3d Game Development: From Start to Market (Charles River Media Game ~ Carlos Morales - David Nelson Charles River Media Carlos Morales - David Nelson
Physics for Game Programmers ~ Grant Palmer Apress Grant Palmer
Microsoft Flight Simulator X for Pilots: Real World Training ~ Jeff Van West - Kevin Lane--Cummings Hungry Minds Inc,U.S. Jeff Van West - Kevin Lane--Cummings
Resonant Interface, The: HCI Foundations for Interaction Design ~ Steven Heim Addison Wesley Steven Heim
Game Programming: The L Line, the Express Line to Learning (The L Line: the ~ Andy Harris Hungry Minds Inc,U.S. Andy Harris
Essentials for Design MacromediaÂ(R) FireworksÂ(R) MX 2004-Comprehensive: ~ Sharon Neville Prentice Hall Sharon Neville
Digital Visual Fortran Programmer's Guide (HP Technologies) ~ Michael Etzel - Karen Dickinson Digital Press Michael Etzel - Karen Dickinson
CorelDRAW 12: The Official Guide ~ Steve Bain Osborne/McGraw-Hill,U.S. Steve Bain
Graphic Design as Communication ~ Malcolm Barnard Routledge Malcolm Barnard
Autodesk Civil 3D: Procedures & Applications 2008: Procedures and Applicati ~ Harry O. Ward - Autodesk Autodesk Prentice Hall Harry O. Ward - Autodesk Autodesk
Streaming Media: Building and Implementing a Complete Streaming System (Pro ~ Gregory C. Demetriades John Wiley & Sons Inc Gregory C. Demetriades
Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, ~ David Gould Morgan Kaufmann David Gould
C# and Game Programming: A Beginner's Guide ~ Salvatore A. Buono A K Peters Salvatore A. Buono
The Game Localization Handbook (Charles River Media Game Development) (Char ~ Heather Chandler Charles River Media Heather Chandler
Managed DirectX 9 Kick Start: Graphics and Game Programming (Kick Start) ~ Tom Miller Sams Tom Miller
Integrated Approach to Web Performance Testing: A Practitioner's Guide ~ IRM Press,US
Developing Killer Web Apps with Dreamweaver MX and C# ~ Chuck White Sybex Inc.,U.S. Chuck White
Essentials for Design MacromediaÂ(R) DirectorÂ(R) MX 2004 Comprehensive: ~ Tara Gray Prentice Hall Tara Gray
Foundation Actionscript for Macromedia Flash Mx 2004 (Foundation) ~ Sham Bhangal friends of ED Sham Bhangal
FrontPage 2003 Step by Step (Step by Step (Microsoft)) ~ Online Training Solutions Microsoft Press,U.S. Online Training Solutions
21st Century Game Design (Charles River Media Game Development) ~ Chris Bateman - Richard Boon Charles River Media Chris Bateman - Richard Boon
Exploring 3D Modeling with Cinema 4D V9 (Design Exploration) ~ Tony Alley Thomson Learning Tony Alley
Engineering Design and Graphics with Autodesk Inventor 2008 (Autodesk Desig ~ James Bethune - Autodesk Autodesk Prentice Hall James Bethune - Autodesk Autodesk
Dreamweaver CS3 for Dummies (For Dummies (Computers)) ~ Janine Warner Hungry Minds Inc,U.S. Janine Warner
Submit Now: Designing Persuasive Web Sites: Designing Persuasive Websites ( ~ Andrew Chak New Riders Andrew Chak
QuarkXPress 4 - Guia Practica Para Usuarios (Guias Practicas) ~ Marta Garcia Pozo Anaya Multimedia Marta Garcia Pozo
Architectural desktop 2005 (Manuales Imprescindibles / Essential Manuals) ~ Fernando Montano La Cruz Anaya Multimedia Fernando Montano La Cruz
Creative Digital Scrapbooking: Designing Keepsakes on Your Computer ~ Katherine Murray Peachpit Press Katherine Murray
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Ser ~ Gino van den Bergen Morgan Kaufmann Gino van den Bergen
Mathematics and Physics for Programmers (Charles River Media Game Developme ~ Danny Kodicek Charles River Media Danny Kodicek
Game Programming Gems: v. 5 (Game Programming Gems (W/CD)): v. 5 (Game Prog ~ Charles River Media
The Business and Culture of Digital Games: Gamework and Gameplay ~ Aphra Kerr Sage Publications Ltd Aphra Kerr
Game Character Animation All in One ~ Les Pardew - Michael Arrington Course Technology Les Pardew - Michael Arrington
The Essential Guide to User Interface Design: Introduction to GUI Design Pr ~ Wilbert O. Galitz John Wiley & Sons Inc Wilbert O. Galitz
Typography, Advertising, Book Design ~ Max Bill Arthur Niggli Max Bill
OpenGL Cookbook ~ Dave Shreiner - Brad Grantham O'Reilly Dave Shreiner - Brad Grantham
AI Techniques for Game Programming (Game Development) ~ Mat Buckland Prima Tech Mat Buckland
Awesome Game Creation: No Programming Required, Third Edition ~ Jason Darby Charles River Media Jason Darby
Design Patterns Formalization Techniques ~ Toufik Taibi IGI Global Toufik Taibi
Microsoft Flight Simulator X for Pilots: Real World Training ~ Jeff Van West - Kevin Lane--Cummings Hungry Minds Inc,U.S. Jeff Van West - Kevin Lane--Cummings
Visual Studio.Net All-in-one Desk Reference for Dummies (For Dummies) ~ Nitin Pandey - Senthil Nathan - Mridula Parihar Hungry Minds Inc,U.S. Nitin Pandey - Senthil Nathan ...
QuarkXPress 4 for Macintosh: Visual QuickStart Guide (Visual QuickStart Guides) ~ Elaine Weinmann Peachpit Press Elaine Weinmann
Game Design Workshop: Designing, Prototyping, & Playtesting Games: Designin ~ Tracy Fullerton - Chris Swain - Steven Hoffman Focal Press Tracy Fullerton - Chris Swain - Steven Ho...
Final Cut Express 2 Editing Workshop: Master the Art and Techniques with St ~ Tom Wolsky Focal Press Tom Wolsky
Adobe Creative Suite Bible ~ Ted Padova Hungry Minds Inc,U.S. Ted Padova
Digital Non-linear Desktop Editing ~ Sonja Schenk Charles River Media Sonja Schenk
The Game Production Handbook (Charles River Media Game Development) ~ Heather Chandler Charles River Media Heather Chandler
Exploring 3d Modeling with 3ds Max 7 (Design Exploration) ~ Steven Till Delmar Steven Till
An Introduction to Object-oriented Programming in C++: With Applications in ~ Graham Mark Seed Springer-Verlag London Ltd Graham Mark Seed
Macromedia Dreamweaver MX 2004 Demystified ~ Laura Gutman Macromedia Press Laura Gutman
Handbook of Computer Game Studies ~ The MIT Press
50 Fast Final Cut Express Techniques ~ Tim Meehan Hungry Minds Inc,U.S. Tim Meehan
Adobe Creative Suite 2 Workflow ~ Jennifer Alspach - Shari Nakano - Steve Samson O'Reilly Jennifer Alspach - Shari Nakano - Steve Sams...
International Symposium on Multimedia Software Engineering: MSE 2000 ~ Institute of Electrical and Electronics Engineers I.E.E.E.Press Institute of Electrical and Electron...
Ultimate Game Design: Building Game Worlds ~ Tony Meigs Osborne/McGraw-Hill,U.S. Tony Meigs
Beginning Mobile Phone Game Programming ~ Michael Morrison Sams Michael Morrison
OpenGL Programming for the X Window System ~ Mark J. Kilgard Addison Wesley Mark J. Kilgard
Digital Media Tools ~ Nigel Chapman - Jenny Chapman John Wiley and Sons Ltd Nigel Chapman - Jenny Chapman
LightWave V9 Lighting (Wordware Game and Graphics Library) (Wordware Game a ~ Nicholas Boughen Wordware Publishing Inc.,U.S. Nicholas Boughen
Information Dashboard Design ~ Stephen Few O'Reilly Stephen Few
Learning Macromedia Fireworks MX 2005 ~ Jan Snyder Prentice Hall Jan Snyder
Beginning Math and Physics for Game Programmers (New Riders Games) ~ Wendy Stahler New Riders Wendy Stahler
Using Visual Basic with AutoCAD (Autodesk's Programmer) ~ Andrew G. Roe Delmar Andrew G. Roe
Rules of Play: Game Design Fundamentals ~ Katie Salen - Eric Zimmerman The MIT Press Katie Salen - Eric Zimmerman
Publishing a Blog with Blogger: Visual QuickProject Guide (Visual QuickProject) ~ Elizabeth Castro Peachpit Press Elizabeth Castro
DirectX 9 Graphics Programmers Guide (Pro-Developer) ~ Microsoft Press Microsoft Press,U.S. Microsoft Press
Macromedia Dreamweaver 8 Beyond the Basics Hands-On Training (Hands-on Training) ~ Joseph Lowery Peachpit Press Joseph Lowery
Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition ~ Claus Höfele Course Technology Claus Höfele
Introduction to Media Production: The Path to Digital Media Production ~ Robert B. Musburger - Gorham Kindem Focal Press Robert B. Musburger - Gorham Kindem
PowerPoint 2000/98 for Windows and Macintosh: Visual QuickStart Guide (Visu ~ Rebecca Bridges Altman Peachpit Press Rebecca Bridges Altman
GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers (In ~ Jeff Johnson Morgan Kaufmann Jeff Johnson
Game Development Essentials ~ NOVAK - HIGHT Delmar NOVAK - HIGHT
The Game Producer's Handbook ~ Daniel Irish Premier Press Daniel Irish
How to Use Macromedia Dreamweaver 8 and Fireworks 8 (How to Use) ~ Lon Coley Sams Lon Coley
Simulation and Event Modeling for Game Developers ~ Ben Vinson - John P. Flynt Course Technology Ben Vinson - John P. Flynt
Game Development Essentials: Video Game Art ~ Todd Gantzler Delmar Todd Gantzler
Dreamweaver CS3 the Missing Manual ~ David Sawyer Mcfarland O'Reilly David Sawyer Mcfarland
Introduction to C++ Programming and Graphics ~ Constantine Pozrikidis Springer-Verlag New York Inc. Constantine Pozrikidis
Motion Estimation Algorithms for Video Compression (International Series in ~ Borko Furht - Joshua Greenberg - Raymond Westwater Kluwer Academic Publishers Borko Furht - Joshua G...
Developing Applications with Windows Workflow Foundation (WF) (Video LiveLe ~ Brian Noyes Addison Wesley Brian Noyes
Graphics Programming with GDI+ (Microsoft .Net Development) ~ Mahesh Chand Addison Wesley Mahesh Chand
OpenGLÂ(R) Library ~ Dave Shreiner - et al. OpenGL Architecture Review Board - Randi Rost Addison Wesley Dave Shreiner - ...
Interactive QuickTime: Authoring Wired Media (QuickTime Developer Series) ~ Matthew R. Peterson Morgan Kaufmann Matthew R. Peterson
Ultimate 3d Game Engine Design and Architecture (Charles River Media Game D ~ Allen Sherrod Charles River Media Allen Sherrod
CSS: the Definitive Guide ~ Eric Meyer O'Reilly Eric Meyer
Game Design: Principles, Practice, and Techniques the Ultimate Guide for th ~ Jim Thompson - Barnaby BerbankGreen - Nic Cusworth John Wiley & Sons Jim Thompson - Barnaby BerbankG...
Embedded Systems Firmware Demystified: Building Embedded Systems from the G ~ Ed Sutter CMP Ed Sutter
Digital Layout for the Internet and Other Media (E-design) ~ David Skopec Ava Publishing David Skopec
Introducing Maya 7 ~ Dariush Derakhshani Sybex Inc.,U.S. Dariush Derakhshani
Silverlight 1.0 ~ Devin Rader - Jason Beres - J. Ambrose Little - Grant Hinkson John Wiley & Sons Inc Devin Rader - Ja...
3DS Max 8: From Modeling to Animation ~ Boris Kulagin A-List Boris Kulagin
3D Math Primer for Graphics and Game Development (Wordware Game Math Library) ~ Fletcher Dunn - Ian Parberry Wordware Publishing Inc.,U.S. Fletcher Dunn - Ian Parberry
DirectXÂ(R), RDX, RSX, and MMX⢠Technology: A Jumpstart Guide to High P ~ Rohan Coelho - Maher Hawash Addison Wesley Rohan Coelho - Maher Hawash
Deconstructing the Elements with 3ds Max: Create natural fire, earth, air a ~ Pete Draper Focal Press Pete Draper
Learning ActionScript 2.0 for Macromedia Flash 8 ~ Jen deHaan - Peter deHaan Macromedia Press Jen deHaan - Peter deHaan
Beginning CSS: Cascading Style Sheets for Web Design (Programmer to Programmer) ~ Richard York Hungry Minds Inc,U.S. Richard York
Mobile Games: Creating Business with Nokia N-Gage: Creating Business with N ~ Jouni Paavilainen New Riders Jouni Paavilainen
Gtk+ Programming in C ~ Syd Logan Prentice Hall Syd Logan
Sams Teach Yourself Game Programming with DirectX in 21 Days (Sams Teach Yo ~ Clayton Walnum Sams Clayton Walnum
Digital Geometry: Geometric Methods for Digital Picture Analysis (The Morga ~ Reinhard Klette - Azriel Rosenfeld Morgan Kaufmann Reinhard Klette - Azriel Rosenfeld
Killer Game Programming in Java (Fan Book) ~ Andrew Davison O'Reilly Andrew Davison
The Game Production Handbook (Charles River Media Game Development) ~ Heather Chandler Charles River Media Heather Chandler
Foundation Actionscript for Flash 8 (Foundation) ~ Sham Bhangal - Kristian Besley - David Powers APress,US Sham Bhangal - Kristian Besley - David Power...
Creating the Art of the Game ~ Matthew Omernick New Riders Matthew Omernick
Essential 3ds Max 8.0 (Wordware Applications Library) ~ Josh Robinson Wordware Publishing Inc.,U.S. Josh Robinson
 
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OpenGL: A Primer ~ Edward Angel Addison Wesley Edward Angel
The Book of Qt 4: The Art of Building Qt Applications ~ D. Molkentin No Starch Press,US D. Molkentin
The Indie Game Development Survival Guide (Charles River Media Game Develop ~ David Michael Charles River Media David Michael
Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufma ~ David Gelphman - Bunny Laden Morgan Kaufmann David Gelphman - Bunny Laden
Learning Objects for Instruction: Design and Evaluation ~ Pamela Taylor Northrup Information Science Publishing Pamela Taylor Northrup
Game Developer's Open Source Handbook (Charles River Media Game Development ~ Steven Goodwin Charles River Media Steven Goodwin
QuickTime for .NET and COM Developers (QuickTime Developer Series) ~ John Cromie Morgan Kaufmann John Cromie
Vector Game Math Processors (Wordware Game Math Library) ~ James Leiterman Wordware Publishing Inc.,U.S. James Leiterman
Advanced 3D Game Programming with DirectX 9.0 (Wordware Game Developer's Li ~ Peter Walsh - Adrian Perez Wordware Publishing Inc.,U.S. Peter Walsh - Adrian Perez
GIS for Web Developers: Adding 'where' to Your Web Applications ~ Scott Davis Pragmatic Bookshelf Scott Davis
The Annotated Vrml 2.0 Reference Manual (with CD-ROM) ~ Rikk Carey - Gavin Bell Addison Wesley Rikk Carey - Gavin Bell
3D Tools for Photographers, Illustrators and Graphic Designers ~ Alias Hungry Minds Inc,U.S. Alias
Multidisciplinary Approaches to Visual Representations and Interpretations: ~ Elsevier Science
Macromedia Flash MX ActionScript for Dummies (For Dummies) ~ Doug Sahlin Hungry Minds Inc,U.S. Doug Sahlin
Online Game Interactivity Theory (Charles River Media Game Development) ~ Markus Friedl Charles River Media Markus Friedl
RenderMan Companion, The: A Programmer's Guide to Realistic Computer Graphics ~ Steve Upstill Addison Wesley Steve Upstill
The Mathematica Guidebook: For Graphics ~ Michael Trott Springer-Verlag New York Inc. Michael Trott