| 1 - 200 |
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| Handbook of Computer Vision and Applications, Three-Volume Set ~ Academic Press |
| Developing Online Games: An Insider's Guide: Insiders Guide (Nrg-Programming) ~ Jessica Mulligan - Bridgette Patrovsky New Riders Jessica Mulligan - Bridgette Patrovsky |
| Learning Maya 6: Character Rigging and Animation (Learning Maya 6) ~ Alias Sybex Inc.,U.S. Alias |
| Lightwave 3D 7 Character Animation (Wordware LightWave Library) ~ Timothy Albee Wordware Publishing Inc.,U.S. Timothy Albee |
| Programming Mental Ray (Mental Ray Handbooks) ~ Springer-Verlag, Austria |
| The Magic Machine ~ A.K. Dewdney W.H.Freeman & Co Ltd A.K. Dewdney |
| C++: Effective Object-Oriented Software Construction: Effective Object Orie ~ Kayshav Dattatri Prentice Hall Kayshav Dattatri |
| Macromedia Flash MX Designers ActionScript Reference ~ Sham Bhangal - John Davey - Glen Rhodes friends of ED Ltd Sham Bhangal - John Davey - Glen Rhodes |
| Macromedia Flash MX Developer's Guide ~ P.S. Woods Osborne/McGraw-Hill,U.S. P.S. Woods |
| Great Game Graphics ~ Robert Marmelstein Hungry Minds Inc,U.S. Robert Marmelstein |
| UDDI, SOAP, and WSDL: The Web Services Specification Reference Book: UDDI S ~ Aaron E. Walsh Prentice Hall Aaron E. Walsh |
| Introduction to Computer Game Programming with Direct X 8.0 (Wordware Game ~ Ian Parberry Wordware Publishing Inc.,U.S. Ian Parberry |
| Radiosity and Realistic Image Synthesis (The Morgan Kaufmann Series in Comp ~ Michael F. Cohen - John R. Wallace Morgan Kaufmann Michael F. Cohen - John R. Wallace |
| Andrew Glassner's Notebook: Recreational Computer Graphics (The Morgan Kauf ~ Andrew S. Glassner Morgan Kaufmann Publishers Inc,US Andrew S. Glassner |
| From Web to Workplace: Designing Open Hypermedia Systems (Digital Communication) ~ Kaj Gronbaek - Randall H. Trigg The MIT Press Kaj Gronbaek - Randall H. Trigg |
| Uso Y Administracion Del Color/use And Administration of Color (Diseno Y Cr ~ Bruce Fraser Anaya Multimedia Bruce Fraser |
| Gnome 2.0 the Developers Guide ~ M Warkus No Starch Press,US M Warkus |
| Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterizat ~ Andre LaMothe Sams Andre LaMothe |
| Embedded Control Systems in C/C++ ~ Jim Ledin CMP Jim Ledin |
| Mathematical and Computer Programming Techniques for Computer Graphics ~ Peter Comninos Springer-Verlag London Ltd Peter Comninos |
| AI Techniques for Game Programming (Game Development) ~ Mat Buckland Prima Tech Mat Buckland |
| 3D Game Art F/x and Design ~ L. Aheran Coriolis Group,U.S. L. Aheran |
| Video Digital / Sams Teach Yourself Digital Video and DVD Authoring All in ~ Jeff Sengstack Anaya Multimedia Jeff Sengstack |
| Flash ActionScript for Designers: Drag, Slide, Fade: Drag Slide Fade ~ Brendan Dawes New Riders Brendan Dawes |
| 3ds Max 6 (Diseno Y Creatividad) ~ Ted Boardman Anaya Multimedia Ted Boardman |
| AutoCAD Developer's Guide to Visual LISP ~ Nikolai Poleschuk Charles River Media Nikolai Poleschuk |
| Hooked on Java ~ Arthur Van Hoff - Sami Shaio - Orca Starbuck Addison Wesley Arthur Van Hoff - Sami Shaio - Orca Star... |
| 3D Graphics Programming: Games & Beyond: Games and Beyond ~ Sergei Savchenko Sams Sergei Savchenko |
| Diseno Con Estandares Web/ Standard Web Page Design (Diseno Y Creatividad) ~ Jeffrey Zeldman Anaya Multimedia Jeffrey Zeldman |
| QuickTime for Java (QuickTime Developer) ~ Tom Maremaa - Bill Stewart AP Professional Tom Maremaa - Bill Stewart |
| The GIMP Pocket Reference ~ Sven Neumann O'Reilly Sven Neumann |
| Graphics Gems I (Graphics Gems - IBM) ~ Andrew S. Glassner Morgan Kaufmann Andrew S. Glassner |
| Maya 4.5 Bible (Bible (Wiley)) ~ Joe Spadaro - Don Kim Hungry Minds Inc,U.S. Joe Spadaro - Don Kim |
| Paint Shop Pro 7 - Guias Visuales Con CD ROM (Guias Visuales) ~ Javier Botana Nunez Anaya Multimedia Javier Botana Nunez |
| Advanced Java Game Programming (Expert's Voice) ~ David W. Croft APress,US David W. Croft |
| Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series i ~ Rick Parent Morgan Kaufmann Rick Parent |
| Maya Techniques: Hyper-real Creature Creation - The Industry Expert's Guide ~ Alias Hungry Minds Inc,U.S. Alias |
| Creating Paint Shop Pro Web Graphics ~ Andy Shafran Muska & Lipman Publishing,U.S. Andy Shafran |
| 3ds Max 7 (Manuales Imprescindibles / Essenatial Manuals) ~ Francisco Zarandieta Moran Anaya Multimedia Francisco Zarandieta Moran |
| 3D Game Programming with C++ Gold Book ~ J.De Goes - John De Goes Coriolis Group,U.S. J.De Goes - John De Goes |
| Dreamweaver UltraDev 4 Bible ~ Joseph W. Lowery Hungry Minds Inc,U.S. Joseph W. Lowery |
| The MEL Companion: Maya Scripting for 3D Artists (Charles River Media Graph ~ David Stripinis Charles River Media David Stripinis |
| Autocad 2005 (Manuales Imprescindibles) ~ Antonio Manuel Reyes Anaya Multimedia Antonio Manuel Reyes |
| Multiplayer Game Programming (Game Development) ~ Todd Barron - Andre LaMothe - LostLogic Premier Press Todd Barron - Andre LaMothe - LostLogic |
| The Flash Anthology: Cool Effects and Practical ActionScript ~ Steven Grosvenor SitePoint Pty Ltd Steven Grosvenor |
| Character Development for Game (Game Development Series) (Game Development ~ Lee Sheldon Premier Press Lee Sheldon |
| OpenGL Boxed Set ~ OpenGL Architecture Review Board - Mason Woo - Jackie Neider - Tom Davis - Dave Shreiner Addison Wes... |
| Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (Wordware Game De ~ Wolfgang Engel Wordware Publishing Inc.,U.S. Wolfgang Engel |
| Physics Modeling for Game Programmers ~ J.Robert Ellis - David Conger Premier Press J.Robert Ellis - David Conger |
| Graphics Gems II: No. 2 (Graphics Gems - IBM) ~ James Arvo Morgan Kaufmann James Arvo |
| Isometric Game Programming with DirectX 7.0 (Games Programming) ~ Ernest Pazera Premier Press Ernest Pazera |
| Designing and Writing Online Documentation: Hypermedia for Self-supporting ~ William K. Horton John Wiley & Sons Inc William K. Horton |
| Learn Linux 3-D Graphics Programming ~ Norman Lin Wordware Publishing Inc.,U.S. Norman Lin |
| 3ds max 7 Fundamentals ~ Ted Boardman New Riders Ted Boardman |
| Games, Diversions and Perl Culture: Best of the Perl Journal (Best of the P ~ O'Reilly |
| Keynote for Mac OS X: Visual QuickStart Guide (Visual QuickStart Guides) ~ Tom Negrino Peachpit Press Tom Negrino |
| Pattern-Oriented Software Architecture Volume 1: A System of Patterns ~ Frank Buschmann - Regine Meunier - Hans Rohnert - Peter Sommerlad - Michael Stal John Wiley and Sons... |
| Foundation Actionscript for Macromedia Flash Mx ~ Sham Bhangal - Ben Renow-Clarke Apress Sham Bhangal - Ben Renow-Clarke |
| Adobe Dreamweaver CS3 On Demand ~ Andy Anderson - Steve Johnson - Perspection Inc. QUE Andy Anderson - Steve Johnson - Perspection Inc... |
| OpenGL Game Development (Wordware Applications Library) ~ Chris Seddon Wordware Publishing Inc.,U.S. Chris Seddon |
| Sams Teach Yourself 3D Studio MAX 2 in 14 Days (Sams Teach Yourself) ~ Paul Kakert - Dave Kalwick Sams Paul Kakert - Dave Kalwick |
| Adobe InDesign CS2 One-on-one (One-On-One) ~ Deke McClelland O'Reilly Deke McClelland |
| Programming WPF ~ Chris Sells - Ian Griffiths O'Reilly Chris Sells - Ian Griffiths |
| The Gmax Handbook (Charles River Media Game Development) (Charles River Med ~ Clayton E. Crooks Charles River Media Clayton E. Crooks |
| The Flash MX Game Developing Handbook ~ S. Melnikov A-List S. Melnikov |
| Adobe PageMaker for Macintosh (Classroom in a Book) ~ Adobe Systems Adobe Press,U.S. Adobe Systems |
| Advanced 3D Game Programming with DirectX 9.0 (Wordware Game Developer's Li ~ Peter Walsh - Adrian Perez Wordware Publishing Inc.,U.S. Peter Walsh - Adrian Perez |
| Quarkxpress 6 Bible (Bible (Wiley)) ~ Galen Gruman - Barbara Assadi Hungry Minds Inc,U.S. Galen Gruman - Barbara Assadi |
| 3ds Max 6 Essentials: A Real World Approach (Charles River Media Graphics): ~ David J. Kalwick Charles River Media David J. Kalwick |
| DirectX 9 User Interfaces: Design and Implementation (Wordware Game Develop ~ Alan Thorn Wordware Publishing Inc.,U.S. Alan Thorn |
| Computer Graphics Using OpenGL ~ Jr., Francis S Hill - Stephen M Kelley Prentice Hall Jr., Francis S Hill - Stephen M Kelley |
| Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (W ~ Frank D. Luna Wordware Publishing Inc.,U.S. Frank D. Luna |
| Programming Collective Intelligence ~ Toby Segaran O'Reilly Toby Segaran |
| 2D Artwork and 3D Modelling for Game Artists (Premier Press Game Developmen ~ David Franson Prima Tech David Franson |
| Desiging Character-based Console Games (Charles River Media Game Developmen ~ Mark Davies Charles River Media Mark Davies |
| Adobe InDesign CS2 Bible ~ Galen Gruman - Barbara Assadi Hungry Minds Inc,U.S. Galen Gruman - Barbara Assadi |
| Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop ~ Chet Haase - Romain Guy Prentice Hall Chet Haase - Romain Guy |
| Learning Design with Alias Studio Tools (Includes DVD--ROM) (Official Alias ~ Alias Learning Tools Sybex Inc.,U.S. Alias Learning Tools |
| Adobe Camera Raw for Digital Photographers Only ~ Rob Sheppard Hungry Minds Inc,U.S. Rob Sheppard |
| DirectX 9 Graphics: The Definitive Guide to Direct 3D (Wordware Application ~ Alan Thorn Wordware Publishing Inc.,U.S. Alan Thorn |
| Introduction to Game Programming with C++ (Wordware Game Developer's Librar ~ Alan Thorn Wordware Publishing Inc.,U.S. Alan Thorn |
| Fundamentals of Interactive Computer Graphics (Systems Programming) ~ James D. Foley - A.Van Dam Addison Wesley Longman Publishing Co James D. Foley - A.Van Dam |
| 2D Artwork and 3D Modelling for Game Artists (Premier Press Game Developmen ~ David Franson Prima Tech David Franson |
| Non-photorealistic Rendering ~ Bruce Gooch - Amy Gooch A K Peters Bruce Gooch - Amy Gooch |
| Digital Typography Using LaTeX ~ Apostolos Syropoulos - Nick Sofroniou - Antonis Tsolomitis Springer-Verlag New York Inc. Apostolos S... |
| DirectX 9 Graphics Programmers Guide (Pro-Developer) ~ Microsoft Press Microsoft Press,U.S. Microsoft Press |
| Embedded Systems Design: An Introduction to Processes, Tools, and Technique ~ Arnold S. Berger CMP Arnold S. Berger |
| Human-Computer Interaction in the New Millennium (ACM Press Books) ~ John M. Carroll Addison Wesley John M. Carroll |
| Massively Multiplayer Game Development (Charles River Media Game Developmen ~ Charles River Media |
| Lingo Handbook, The (Bk/CD-ROM) ~ Rich Grace Prentice Hall Rich Grace |
| Real-time Shading ~ Marc Olano - John C. Hart - Wolfgang Heidrich - Michael McCool A K Peters Marc Olano - John C. Hart ... |
| 3D Games: Animation and Advanced Real-time Rendering ~ Alan Watt - Fabio Policarpo Addison Wesley Alan Watt - Fabio Policarpo |
| Power GUI Programming with VisualAge C++ ~ William Law John Wiley & Sons Inc William Law |
| Practical Programming in Tcl and Tk ~ Brent Welch - Ken Jones Prentice Hall Brent Welch - Ken Jones |
| Learning Maya 6: Modelling (Official Alias Training Guide) ~ Alias Sybex Inc.,U.S. Alias |
| Learning Maya 6: Unlimited Features: Maya Unlimited Features (Learning Maya 6) ~ Alias Sybex Inc.,U.S. Alias |
| 3d Games:Volume 1: Real-Time Rendering and Software Technology Vol 1: Real- ~ Fabio Policarpo - Alan Watt Addison Wesley Fabio Policarpo - Alan Watt |
| Digital Design (Prentice Hall Xilinx Design Series) ~ John Wakerly Prentice Hall John Wakerly |
| Creating Weaponry and Accessories in 3-D ~ R.Shamms Mortier Morgan Kaufmann Publishers Inc,US R.Shamms Mortier |
| One Dimensional Spline Interpolation Algorithms ~ Helmuth Spath A K Peters Helmuth Spath |
| Digital Illusion: Entertaining the Future with High Technology (SIGGRAPH Series) ~ Clark Dodsworth Addison Wesley Clark Dodsworth |
| Game Design Perspectives (Charles River Media Game Development (Software)) ~ Charles River Media |
| Game Programming Gems 3 ~ Charles River Media |
| Flash Remoting the Definitive Guide (Definitive Guides) ~ Tom Muck O'Reilly Tom Muck |
| DirectX 9 Graphics: The Definitive Guide to Direct 3D (Wordware Application ~ Alan Thorn Wordware Publishing Inc.,U.S. Alan Thorn |
| SMIL for Dummies (For Dummies) ~ Heather Williamson Hungry Minds Inc,U.S. Heather Williamson |
| Painting the Digital River: How an Artist Learned to Love the Computer ~ James Faure Walker Prentice Hall James Faure Walker |
| Programming Sudoku (Technology in Action) ~ W Lee APress,US W Lee |
| Maya Techniques: Hyper-real Creature Creation - The Industry Expert's Guide ~ Alias Hungry Minds Inc,U.S. Alias |
| El Arte De Los Juegos 3d/the Art of 3d Games (Diseno Y Creatividad) ~ Luke Ahearn Anaya Multimedia Luke Ahearn |
| Computer Graphics: The Best of Computer Art and Design: No.3 ~ Rockport Publishers Rockport Publishers Inc. Rockport Publishers |
| Smart Client Architecture and Design Guide (Patterns & Practices) ~ Corporation Microsoft Microsoft Press Corporation Microsoft |
| Programming Dynamic Character Animation (Advances in Computer Graphics & Ga ~ David Paull Charles River Media David Paull |
| Programming Role-playing Games with DirectX 8.0 (Game Development) ~ ADAMS Premier Press ADAMS |
| Web Design: A Complete Introduction ~ Nigel Chapman - Jenny Chapman John Wiley and Sons Ltd Nigel Chapman - Jenny Chapman |
| Java GUI Programmers' Primer, A ~ Fintan Culwin Prentice Hall Fintan Culwin |
| ActionScript Cookbook ~ Joey Lott O'Reilly Joey Lott |
| Secrets of the PlayStation Portable ~ Joel Durham Peachpit Press Joel Durham |
| Game Programming for Teens (Premier Press Game Development) (Premier Press ~ Maneesh Sethi Premier Press Maneesh Sethi |
| Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for G ~ Jean-Marc Gauthier Focal Press Jean-Marc Gauthier |
| Advanced 3d Game Programming All in One ~ Kenneth C. Finney Course Technology Kenneth C. Finney |
| Beginning Dreamweaver MX ~ Charles E. Brown - Imar Spaanjaars - Todd Marks WROX Press Ltd Charles E. Brown - Imar Spaanjaars - ... |
| Coreldraw for Linux F/x and Design (F/X and Design) ~ Shane Hunt Coriolis Group,U.S. Shane Hunt |
| AutoCAD 2006 and AutoCAD LT 2006 Bible ~ Ellen Finkelstein Hungry Minds Inc,U.S. Ellen Finkelstein |
| Foundation ActionScript for Macromedia Flash MX ~ Sham Bhangal friends of ED Ltd Sham Bhangal |
| GPU Gems 2: Programming Techniques for High-Performance Graphics and Genera ~ Matt Pharr - Randima Fernando Addison Wesley Matt Pharr - Randima Fernando |
| Quicktime Toolkit: Advanced Movie Playback and Media Types: Vol 2 ~ Tim Monroe Morgan Kaufmann Tim Monroe |
| PHP: Your Visual Blueprint for Creating Open Source, Server-side Content (V ~ Paul Whitehead - Joel Desamero Hungry Minds Inc,U.S. Paul Whitehead - Joel Desamero |
| Peachtree Complete Accounting 2006 and Peachtree Complete 06 CD ~ Errol Osteraa - Janet Horne Prentice Hall Errol Osteraa - Janet Horne |
| Half Life 2 Mods for Dummies (For Dummies) ~ Erik Guilfoyle Hungry Minds Inc,U.S. Erik Guilfoyle |
| 3-D Image Processing Algorithms ~ Nikos Nikolaidis - Ioannis Pitas John Wiley & Sons Inc Nikos Nikolaidis - Ioannis Pitas |
| Real-time 3D Terrain Engines Using C++ and DirectX (Charles River Media Gam ~ Greg Snook Charles River Media Greg Snook |
| Cg Tutorial, The: The Definitive Guide to Programmable Real-Time Graphics: ~ Randima Fernando - Mark J. Kilgard Addison Wesley Randima Fernando - Mark J. Kilgard |
| Introduction to Computing and Programming in Python, A Multimedia Approach ~ Mark Guzdial Prentice Hall Mark Guzdial |
| Web ReDesign 2.0: Workflow that Works: Workflow That Works (Voices That Matter) ~ Kelly Goto - Emily Cotler Peachpit Press Kelly Goto - Emily Cotler |
| Programming Visual Basic .NET: Core Reference ~ Francesco Balena Microsoft Press,U.S. Francesco Balena |
| Game Modeling Using Low Polygon (Charles River Media Graphics (Software)) ~ Chad Gregory Walker - Eric Walker Charles River Media Chad Gregory Walker - Eric Walker |
| Practical Algorithms for 3D Computer Graphics ~ R.Stuart Ferguson A K Peters R.Stuart Ferguson |
| Practical Parallel Rendering ~ A K Peters |
| ActionScript 3 Bible (Bible (Wiley)) ~ R. Braunstein - Mims H. Wright - Josuha J. Noble John Wiley & Sons Inc R. Braunstein - Mims H. Wrigh... |
| Human-computer Interaction - Interaction Platforms and Techniques: 12th Int ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K |
| OpenGL Programming Guide: Release 1.1 (OTL) ~ Jackie Neider - M. Woo - T. Davis - OpenGL Architecture Review Board Addison Wesley Jackie Neider - ... |
| IF Design Award (IF Yearbook Product) ~ International Forum Design Birkhauser Boston International Forum Design |
| Human-computer Interaction. Interaction Design and Usability: 12th Internat ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K |
| Multimedia Web Programming (Grassroots) ~ Adrian Moore Palgrave Macmillan Adrian Moore |
| Human-computer Interaction. Hci Applications and Services: 12th Internation ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K |
| Windows Game Programming with Visual Basic and DirectX ~ Wayne S. Freeze QUE Wayne S. Freeze |
| 3D User Interfaces: Theory and Practice ~ Doug A. Bowman - Ernst Kruijff - Ivan Poupyrev Joseph J. LaViola Addison Wesley Doug A. Bowman - Ern... |
| Maya Feature Creature Creations (Graphics Series) ~ Todd Palamar Charles River Media Todd Palamar |
| DirectX 2002: Vertex and Pixel Shaders (Wordware Game Developer's Library) ~ W. Engel - Bart Sekura Wordware Publishing Inc.,U.S. W. Engel - Bart Sekura |
| Real-time Shading ~ Marc Olano - John C. Hart - Wolfgang Heidrich - Michael McCool A K Peters Marc Olano - John C. Hart ... |
| Human-computer Interaction. HCI Intelligent Multimodal Interaction Environm ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K |
| Mastering Unreal Technology: The Art of Level Design ~ Jason Busby - Zak Parrish - Joel Van Eenwyk Sams Jason Busby - Zak Parrish - Joel Van Eenwyk |
| 3D Game Creation (CyberRookies) ~ Luke Ahearn Charles River Media Luke Ahearn |
| Essential 3ds Max 8.0 (Wordware Applications Library) ~ Josh Robinson Wordware Publishing Inc.,U.S. Josh Robinson |
| The Haskell School of Expression: Learning Functional Programming through M ~ Paul Hudak Cambridge University Press Paul Hudak |
| Engineering Design Modeling With Unigraphics ~ Robert A. Chalou Kendall Hunt Pub Co Robert A. Chalou |
| Certified Macromedia ColdFusion MX Developer Study Guide ~ Ben Forta Macromedia Press Ben Forta |
| Game Design: Principles, Practice, and Techniques the Ultimate Guide for th ~ Jim Thompson - Barnaby BerbankGreen - Nic Cusworth John Wiley & Sons Jim Thompson - Barnaby BerbankG... |
| Design First for 3D Artists ~ Geoffrey Kater Wordware Publishing Inc.,U.S. Geoffrey Kater |
| Texturing and Modeling: A Procedural Approach ~ D.S. Ebert Academic Press Inc.,U.S. D.S. Ebert |
| Introduction to Computing and Programming in Python, A Multimedia Approach ~ Mark Guzdial Prentice Hall Mark Guzdial |
| Mathematics for 3D Game Programming and Computer Graphics (Charles River Me ~ Eric Lengyel Charles River Media Eric Lengyel |
| Adobe FrameMaker 7.0 Classroom in a Book ~ Adobe Creative Team Adobe Adobe Creative Team |
| Running Mac OS X Tiger (Animal Guide) ~ Jason Deraleau O'Reilly Jason Deraleau |
| Digital Video and HDTV: Algorithms and Interfaces (The Morgan Kaufmann Seri ~ Charles Poynton Morgan Kaufmann Charles Poynton |
| Awesome Game Creation: No Programming Required (Graphic Series) ~ Luke Ahearn - Mike Whalen Charles River Media Luke Ahearn - Mike Whalen |
| LiveMotion X: A Beginner's Guide ~ Simon Dabkowski McGraw-Hill Education Simon Dabkowski |
| Don't Make Me Think! A Common Sense Approach to Web Usability (Circle.Com L ~ Steve Krug New Riders Steve Krug |
| Experience Xsi ~ Michael Isner - Aaron Sims Premier Press Michael Isner - Aaron Sims |
| OpenGL SuperBible, Second Edition: The Complete Guide to OpenGL Programming ~ Richard S Wright - Michael Sweet QUE Richard S Wright - Michael Sweet |
| Foundation Dreamweaver Mx ~ Craig Grannell - Jerome Turner - Matthew Stephens - George McLachlan - Todd Marks Apress Craig Grann... |
| Persuasive Games: The Expressive Power of Videogames ~ Ian Bogost The MIT Press Ian Bogost |
| Introduction to Implicit Surfaces (The Morgan Kaufmann Series in Computer G ~ Morgan Kaufmann |
| Rapid GUI Programming with Python and Qt: The Definitive Guide to PyQt Prog ~ Mark Summerfield Prentice Hall Mark Summerfield |
| Programming in the OSEK/VDX Environment ~ Joseph Lemieux CMP Joseph Lemieux |
| Teach Yourself Visually Dreamweaver CS3 (Teach Yourself Visually) ~ Janine Warner Hungry Minds Inc,U.S. Janine Warner |
| Ubiquitous Computing: Design, Implementation and Usability ~ Information Science Reference |
| The Complete Guide to Digital Colour ~ Alison Hagge HarperCollins Alison Hagge |
| Digital Typography Using LaTeX ~ Apostolos Syropoulos - Nick Sofroniou - Antonis Tsolomitis Springer-Verlag New York Inc. Apostolos S... |
| Introduction to Game Development (Charles River Media Game Development) (Ch ~ Charles River Media |
| Focus on 3D Terrain Programming (Focus on Game Development) ~ Premier Development Premier Press Premier Development |
| 3D Modeling and Surfacing (Exploring 3D Graphics) ~ Bill Fleming Morgan Kaufmann Bill Fleming |
| Sams Teach Yourself CorelDRAW 9 in 24 Hours (Sams Teach Yourself) ~ David Karlins - Paul Mikulecky Sams David Karlins - Paul Mikulecky |
| Integer Programming and Combinatorial Optimization: 12th International IPCO ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K |
| Ubiquitous Computing: Design, Implementation and Usability ~ Yin-Leng Theng - Henry Duh Information Science Reference Yin-Leng Theng - Henry Duh |
| Graphics Gems II: No. 2 (Graphics Gems - IBM) ~ James Arvo Morgan Kaufmann James Arvo |
| A Quick Course in Microsoft Publisher 2000 (Online Press) ~ Online Press Inc Microsoft Press,U.S. Online Press Inc |
| Learn Computer Game Programming with Directx 7.0 (Wordware Game Developer's ~ Ian Parberry Wordware Publishing Inc.,U.S. Ian Parberry |
| The Web Writer's Guide ~ Darlene Maciuba-Koppel Focal Press Darlene Maciuba-Koppel |
| Macromedia Flash MX Professional 2004 Application Development: Training fro ~ Jeanette Stallons Macromedia Press Jeanette Stallons |
| Fundamentals of Game Design (Game Design and Development) ~ Ernest Adams - Andrew Rollings Prentice Hall Ernest Adams - Andrew Rollings |
| Sams Teach Yourself Macromedia Dreamweaver 4 in 24 Hours (Sams Teach Yourself) ~ Betsy Bruce Sams Betsy Bruce |
| Macromedia Flash MX 2004 ActionScript: Training from the Source ~ Derek Franklin - Jobe Makar Macromedia Press Derek Franklin - Jobe Makar |
| Black Art of Halo Mods ~ Stephen Cawood Sams Stephen Cawood |
| Experimental Algorithms: 6th International Workshop, WEA 2007, Rome, Italy, ~ Springer-Verlag Berlin and Heidelberg GmbH & Co. K |
| Dreamweaver CS3 for Dummies (For Dummies (Computers)) ~ Janine Warner Hungry Minds Inc,U.S. Janine Warner |
| Icec Conference Proceedings: Essays on the Future of Interactive Entertainm ~ Carnegie-Mellon University Press |
| Lightwave 3D 8 Character Animation ~ Timothy Albee Wordware Publishing Inc.,U.S. Timothy Albee |
| Deep Paint Digital Studio (Miscellaneous) ~ Right Hemisphere Premier Press Right Hemisphere |