| 201 - 400 |
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| Fireworks MX Fundamentals (Inside) ~ Abigail Rudner New Riders Abigail Rudner |
| The OpenGL Extensions Guide (Charles River Media Graphics) (Charles River M ~ Eric Lengyel Charles River Media Eric Lengyel |
| XNA Game Studio Express: Developing Games for Windows and the XBOX 360 ~ Joseph Hall Course Technology Joseph Hall |
| Biologically Inspired Artificial Intelligence for Computer Games ~ Darryl Charles - Daniel J. Livingstone - Stephen McGlinchey IGI Publishing Darryl Charles - Daniel J... |
| Games Programming for the Absolute Beginner with Blitzmax ~ Sloan Kelly Sloan Kelly Limited Sloan Kelly |
| Photoshop CS2 Visual Encyclopedia ~ Stephen Romaniello Hungry Minds Inc,U.S. Stephen Romaniello |
| Neo-Baroque Aesthetics and Contemporary Entertainment (Media in Transition) ~ Angela Ndalianis The MIT Press Angela Ndalianis |
| OpenGL ES Game Development (Premier Press Game Development) ~ Dave Durnil - Dave Astle Premier Press Dave Durnil - Dave Astle |
| The Art of Maya: An Introduction to 3D Computer Graphics ~ Alias Sybex Inc.,U.S. Alias |
| PSP Hacks, Mods, and Expansions ~ Dave Prochnow McGraw Hill Higher Education Dave Prochnow |
| Photoshop X in 10 Steps or Less (10 Steps Or Less) ~ Christopher Schmitt - Micah Laaker Hungry Minds Inc,U.S. Christopher Schmitt - Micah Laaker |
| 3ds Max 7 Bible ~ Kelly Murdock Hungry Minds Inc,U.S. Kelly Murdock |
| Game Art: The Graphic Art of Computer Games ~ Dave Morris - Leo Hartas Tandem Library Dave Morris - Leo Hartas |
| Game Development Essentails: Game Interface Design ~ Kevin Saunders - Jeannie Novak Delmar Kevin Saunders - Jeannie Novak |
| Painter 8 Creativity: Digital Artists Handbook: Digital Artist's Handbook ~ Jeremy Sutton Focal Press Jeremy Sutton |
| The Awesome Power of Direct 3D/Direct X ~ Peter J. Kovach Manning Peter J. Kovach |
| 3D Creature Workshop (Charles River Media Graphics (Software)) (Charles Riv ~ Bill Fleming Charles River Media Bill Fleming |
| Game Programming in C++: Start to Finish (Charles River Media Game Development) ~ Erik Yuzwa Charles River Media Erik Yuzwa |
| Game Programming Golden Rules (Charles River Media Game Development) (Charl ~ Martin Brownlow Charles River Media Martin Brownlow |
| Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann S ~ Anthony A. Apodaca - Larry Gritz Morgan Kaufmann Anthony A. Apodaca - Larry Gritz |
| 3D Game Engine Programming (Game Development Series) ~ Oliver Duvel - Stefan Zerbst Course Technology Oliver Duvel - Stefan Zerbst |
| Production for Graphic Designers ~ Alan Pipes Prentice Hall Alan Pipes |
| 3D Game Programming All in One (Course Technology PTR Game Development Seri ~ Kenneth Finney Premier Press Kenneth Finney |
| Beginning Game Level Design (Premier Press Game Development) ~ John Feil Course Technology John Feil |
| An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics) ~ Andrew S. Glassner Morgan Kaufmann Andrew S. Glassner |
| Photoshop 7 Professional Photographic Techniques ~ Gavin Cromhout - Janee Aronoff - Nyree Costello - Vikas Shah Apress Gavin Cromhout - Janee Aronoff -... |
| Advanced Flash Interface Design (Advanced Design) ~ Donatella Rossi APress,US Donatella Rossi |
| Game Programming Tricks of Trade (Premier Press Game Development) ~ Lorenzo Phillips Addison Wesley Lorenzo Phillips |
| Photoshop CS2 Before and After Makeovers (Before & After Makeovers) ~ Ph.D. Taz Tally Hungry Minds Inc,U.S. Ph.D. Taz Tally |
| Adobe Premiere Editing Workshop (DV Expert Series) ~ Marcus Geduld R & D Marcus Geduld |
| Advanced 3D Game Programming with MS DirectX 8.0 (Wordware Game Developer's ~ Peter Walsh - Adrian Perez Wordware Publishing Inc.,U.S. Peter Walsh - Adrian Perez |
| OpenGL Programming for Windows 95 and Windows NT ~ Ron Fosner Addison Wesley Ron Fosner |
| Genetic Algorithms and Fuzzy Multiobjective Optimization (Operations Resear ~ Masatoshi Sakawa Kluwer Academic Publishers Masatoshi Sakawa |
| Building Great Flash MX Games ~ M. David Hungry Minds Inc,U.S. M. David |
| Macromedia Flash MX Game Design Demystified ~ Jobe Makar Macromedia Press Jobe Makar |
| Adobe Illustrator CS2 Official JavaScript Reference (Visual Quickstart Guides) ~ Inc. Adobe Systems Adobe Inc. Adobe Systems |
| 3D Game Textures: Create Professional Game Art Using Photoshop ~ Luke Ahearn Focal Press Luke Ahearn |
| Mobile 3d Game Development: From Start to Market (Charles River Media Game ~ Carlos Morales - David Nelson Charles River Media Carlos Morales - David Nelson |
| Physics for Game Programmers ~ Grant Palmer Apress Grant Palmer |
| Microsoft Flight Simulator X for Pilots: Real World Training ~ Jeff Van West - Kevin Lane--Cummings Hungry Minds Inc,U.S. Jeff Van West - Kevin Lane--Cummings |
| Game Programming: The L Line, the Express Line to Learning (The L Line: the ~ Andy Harris Hungry Minds Inc,U.S. Andy Harris |
| Essentials for Design MacromediaÂ(R) FireworksÂ(R) MX 2004-Comprehensive: ~ Sharon Neville Prentice Hall Sharon Neville |
| Photoshop Elements 4: The Missing Manual ~ Barbara Brundage O'Reilly Barbara Brundage |
| CorelDRAW 12: The Official Guide ~ Steve Bain Osborne/McGraw-Hill,U.S. Steve Bain |
| Adobe Photoshop Elements 2: Complete Course (Adobe Photoshop) ~ Jan Kabili Hungry Minds Inc,U.S. Jan Kabili |
| Exploiting Online Games: Cheating Massively Distributed Systems (Software S ~ Greg Hoglund - Gary McGraw Addison Wesley Greg Hoglund - Gary McGraw |
| Graphic Design as Communication ~ Malcolm Barnard Routledge Malcolm Barnard |
| Broadcast Graphics On the Spot: Timesaving Techniques Using Photoshop and A ~ Richard Harrington CMP Richard Harrington |
| Real World Adobe Illustrator CS2 (Real World) ~ Mordy Golding Peachpit Press Mordy Golding |
| C# and Game Programming: A Beginner's Guide ~ Salvatore A. Buono A K Peters Salvatore A. Buono |
| The Game Localization Handbook (Charles River Media Game Development) (Char ~ Heather Chandler Charles River Media Heather Chandler |
| Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, ~ David Gould Morgan Kaufmann David Gould |
| Managed DirectX 9 Kick Start: Graphics and Game Programming (Kick Start) ~ Tom Miller Sams Tom Miller |
| Scripting Recipes for Second Life ~ Jeff Heaton Unknown Jeff Heaton |
| Essentials for Design MacromediaÂ(R) DirectorÂ(R) MX 2004 Comprehensive: ~ Tara Gray Prentice Hall Tara Gray |
| Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Techn ~ Andrew J. Hanson Morgan Kaufmann Andrew J. Hanson |
| Foundation Actionscript for Macromedia Flash Mx 2004 (Foundation) ~ Sham Bhangal friends of ED Sham Bhangal |
| Exploring 3D Modeling with Cinema 4D V9 (Design Exploration) ~ Tony Alley Thomson Learning Tony Alley |
| Adobe Illustrator CS 2: Level 2 (Essentials for Design) ~ Dean Bagley Prentice Hall College Div Dean Bagley |
| Game Audio Programming (Charles River Media Game Development (Paperback)) ( ~ James Boer Charles River Media James Boer |
| Rendering Fashion, Fabric and Prints with Adobe Illustrator ~ M. Kathleen Colussy - Steve Greenberg Prentice Hall M. Kathleen Colussy - Steve Greenberg |
| 21st Century Game Design (Charles River Media Game Development) ~ Chris Bateman - Richard Boon Charles River Media Chris Bateman - Richard Boon |
| QuarkXPress 4 - Guia Practica Para Usuarios (Guias Practicas) ~ Marta Garcia Pozo Anaya Multimedia Marta Garcia Pozo |
| Creative Digital Scrapbooking: Designing Keepsakes on Your Computer ~ Katherine Murray Peachpit Press Katherine Murray |
| Architectural desktop 2005 (Manuales Imprescindibles / Essential Manuals) ~ Fernando Montano La Cruz Anaya Multimedia Fernando Montano La Cruz |
| Audio Programming for Interactive Games ~ Martin Wilde Focal Press Martin Wilde |
| Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Ser ~ Gino van den Bergen Morgan Kaufmann Gino van den Bergen |
| Mathematics and Physics for Programmers (Charles River Media Game Developme ~ Danny Kodicek Charles River Media Danny Kodicek |
| Game Character Animation All in One ~ Les Pardew - Michael Arrington Course Technology Les Pardew - Michael Arrington |
| Game Programming Gems: v. 5 (Game Programming Gems (W/CD)): v. 5 (Game Prog ~ Charles River Media |
| The Business and Culture of Digital Games: Gamework and Gameplay ~ Aphra Kerr Sage Publications Ltd Aphra Kerr |
| Programming Lego Mindstorms with Java ~ Syngress Syngress Syngress |
| OpenGL Cookbook ~ Dave Shreiner - Brad Grantham O'Reilly Dave Shreiner - Brad Grantham |
| AI Techniques for Game Programming (Game Development) ~ Mat Buckland Prima Tech Mat Buckland |
| Creating Characters with Personality: For Film, TV, Animation, Video Games, ~ Tom Bancroft Watson-Guptill Publications Inc.,U.S. Tom Bancroft |
| Typography, Advertising, Book Design ~ Max Bill Arthur Niggli Max Bill |
| Adobe Illustrator CS Hands-On Training ~ Jeff VanWest Peachpit Press Jeff VanWest |
| Awesome Game Creation: No Programming Required, Third Edition ~ Jason Darby Charles River Media Jason Darby |
| Microsoft Flight Simulator X for Pilots: Real World Training ~ Jeff Van West - Kevin Lane--Cummings Hungry Minds Inc,U.S. Jeff Van West - Kevin Lane--Cummings |
| Resolving Conflicts with Mathematica: Algorithms for Two-Person Games: Algo ~ Morton John Canty Academic Press Morton John Canty |
| Game Design Workshop: Designing, Prototyping, & Playtesting Games: Designin ~ Tracy Fullerton - Chris Swain - Steven Hoffman Focal Press Tracy Fullerton - Chris Swain - Steven Ho... |
| Adobe Creative Suite Bible ~ Ted Padova Hungry Minds Inc,U.S. Ted Padova |
| Shigeru Miyamoto: Nintendo Game Designer (Inventors and Creators) ~ Jan Burns KidHaven Press Jan Burns |
| The Game Production Handbook (Charles River Media Game Development) ~ Heather Chandler Charles River Media Heather Chandler |
| Practical Optimization Methods : With Mathematical Applications ~ M.A. Bhatti Springer-Verlag New York Inc. M.A. Bhatti |
| Handbook of Computer Game Studies ~ The MIT Press |
| Exploring 3d Modeling with 3ds Max 7 (Design Exploration) ~ Steven Till Delmar Steven Till |
| 50 Fast Final Cut Express Techniques ~ Tim Meehan Hungry Minds Inc,U.S. Tim Meehan |
| Macromedia Dreamweaver MX 2004 Demystified ~ Laura Gutman Macromedia Press Laura Gutman |
| LEGO Mindstorm Masterpieces: Building and Programming Advanced Robots ~ Syngress Syngress Syngress |
| Adobe Creative Suite 2 Workflow ~ Jennifer Alspach - Shari Nakano - Steve Samson O'Reilly Jennifer Alspach - Shari Nakano - Steve Sams... |
| Ultimate Game Design: Building Game Worlds ~ Tony Meigs Osborne/McGraw-Hill,U.S. Tony Meigs |
| OpenGL Programming for the X Window System ~ Mark J. Kilgard Addison Wesley Mark J. Kilgard |
| Beginning Mobile Phone Game Programming ~ Michael Morrison Sams Michael Morrison |
| Digital Media Tools ~ Nigel Chapman - Jenny Chapman John Wiley and Sons Ltd Nigel Chapman - Jenny Chapman |
| LightWave V9 Lighting (Wordware Game and Graphics Library) (Wordware Game a ~ Nicholas Boughen Wordware Publishing Inc.,U.S. Nicholas Boughen |
| Learning Macromedia Fireworks MX 2005 ~ Jan Snyder Prentice Hall Jan Snyder |
| Illustrator CS2 Bible ~ Ted Alspach - Brian Underdahl Hungry Minds Inc,U.S. Ted Alspach - Brian Underdahl |
| Beginning Math and Physics for Game Programmers (New Riders Games) ~ Wendy Stahler New Riders Wendy Stahler |
| Rules of Play: Game Design Fundamentals ~ Katie Salen - Eric Zimmerman The MIT Press Katie Salen - Eric Zimmerman |
| DirectX 9 Graphics Programmers Guide (Pro-Developer) ~ Microsoft Press Microsoft Press,U.S. Microsoft Press |
| New Masters of Flash ~ Joshua Davis Apress Joshua Davis |
| Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition ~ Claus Höfele Course Technology Claus Höfele |
| Aperture Exposed: The Mac Photographer's Guide to Taming the Workflow ~ Ellen Anon - Josh Anon Hungry Minds Inc,U.S. Ellen Anon - Josh Anon |
| Tratamiento Digital De La Fotografia Con Photoshop/digital Treatment of Pho ~ Jack Davis Anaya Multimedia Jack Davis |
| Game Development Essentials ~ NOVAK - HIGHT Delmar NOVAK - HIGHT |
| The Game Producer's Handbook ~ Daniel Irish Premier Press Daniel Irish |
| Advanced Flash Interface Design (Advanced Design) ~ Donatella Rossi APress,US Donatella Rossi |
| Simulation and Event Modeling for Game Developers ~ Ben Vinson - John P. Flynt Course Technology Ben Vinson - John P. Flynt |
| Game Development Essentials: Video Game Art ~ Todd Gantzler Delmar Todd Gantzler |
| Make Your Own Music Videos with Adobe Premiere ~ Pete Kennedy - Maura Kennedy Hungry Minds Inc,U.S. Pete Kennedy - Maura Kennedy |
| Beginning C ++ Through Game Programming, Second Edition ~ Michael Dawson Course Technology Michael Dawson |
| Ultimate 3d Game Engine Design and Architecture (Charles River Media Game D ~ Allen Sherrod Charles River Media Allen Sherrod |
| OpenGLÂ(R) Library ~ Dave Shreiner - et al. OpenGL Architecture Review Board - Randi Rost Addison Wesley Dave Shreiner - ... |
| Game Design: Principles, Practice, and Techniques the Ultimate Guide for th ~ Jim Thompson - Barnaby BerbankGreen - Nic Cusworth John Wiley & Sons Jim Thompson - Barnaby BerbankG... |
| Careers in Computer Gaming (Cutting-Edge Careers) ~ Matthew Robinson Rosen Publishing Group Matthew Robinson |
| Introducing Maya 7 ~ Dariush Derakhshani Sybex Inc.,U.S. Dariush Derakhshani |
| Network Science, Nonlinear Science and Infrastructure Systems (Internationa ~ Springer-Verlag New York Inc. |
| Digital Layout for the Internet and Other Media (E-design) ~ David Skopec Ava Publishing David Skopec |
| 3DS Max 8: From Modeling to Animation ~ Boris Kulagin A-List Boris Kulagin |
| 3D Math Primer for Graphics and Game Development (Wordware Game Math Library) ~ Fletcher Dunn - Ian Parberry Wordware Publishing Inc.,U.S. Fletcher Dunn - Ian Parberry |
| Deconstructing the Elements with 3ds Max: Create natural fire, earth, air a ~ Pete Draper Focal Press Pete Draper |
| Mobile Games: Creating Business with Nokia N-Gage: Creating Business with N ~ Jouni Paavilainen New Riders Jouni Paavilainen |
| Sams Teach Yourself Game Programming with DirectX in 21 Days (Sams Teach Yo ~ Clayton Walnum Sams Clayton Walnum |
| Digital Geometry: Geometric Methods for Digital Picture Analysis (The Morga ~ Reinhard Klette - Azriel Rosenfeld Morgan Kaufmann Reinhard Klette - Azriel Rosenfeld |
| Killer Game Programming in Java (Fan Book) ~ Andrew Davison O'Reilly Andrew Davison |
| The Game Production Handbook (Charles River Media Game Development) ~ Heather Chandler Charles River Media Heather Chandler |
| Creating the Art of the Game ~ Matthew Omernick New Riders Matthew Omernick |
| Essential 3ds Max 8.0 (Wordware Applications Library) ~ Josh Robinson Wordware Publishing Inc.,U.S. Josh Robinson |
| Learning Objects for Instruction: Design and Evaluation ~ Pamela Taylor Northrup Information Science Publishing Pamela Taylor Northrup |
| Game Developer's Open Source Handbook (Charles River Media Game Development ~ Steven Goodwin Charles River Media Steven Goodwin |
| Becoming a Digital Designer: A Guide to Careers in Web, Video, Broadcast, G ~ Steven Heller - David Womack John Wiley & Sons Inc Steven Heller - David Womack |
| Photoshop CS at Your Fingertips ~ Jason Teague - Walt Dietrich Sybex Inc.,U.S. Jason Teague - Walt Dietrich |
| The Indie Game Development Survival Guide (Charles River Media Game Develop ~ David Michael Charles River Media David Michael |
| Vector Game Math Processors (Wordware Game Math Library) ~ James Leiterman Wordware Publishing Inc.,U.S. James Leiterman |
| Advanced 3D Game Programming with DirectX 9.0 (Wordware Game Developer's Li ~ Peter Walsh - Adrian Perez Wordware Publishing Inc.,U.S. Peter Walsh - Adrian Perez |
| Sams Teach Yourself Game Programming in 24 Hours (Sams Teach Yourself) ~ Michael Morrison Sams Michael Morrison |
| 3D Tools for Photographers, Illustrators and Graphic Designers ~ Alias Hungry Minds Inc,U.S. Alias |
| Multidisciplinary Approaches to Visual Representations and Interpretations: ~ Elsevier Science |
| Online Game Interactivity Theory (Charles River Media Game Development) ~ Markus Friedl Charles River Media Markus Friedl |
| The Gadget Geek's Guide to Your Sony PlayStation Portable (The Gadget Geek' ~ Jerri L. Ledford Course Technology Jerri L. Ledford |
| Programming Game AI by Example ~ Mat Buckland Wordware Publishing Inc.,U.S. Mat Buckland |
| Game Design: A Practical Approach (Charles River Media Game Development) ~ Paul Schuytema Charles River Media Paul Schuytema |
| Getting Ready for a Career as a Video Game Designer (Getting Ready for Careers) ~ Bill Lund Capstone Press Bill Lund |
| Programming an Rts Game with Direct3d ~ Carl Granberg Charles River Media Carl Granberg |
| Typography: Formation +Transformation ~ Willi Kunz Arthur Niggli Willi Kunz |
| Teach Yourself Games Programming (Teach Yourself Computing) ~ Alan Thorn Teach Yourself Books Alan Thorn |
| Retro Gaming Hacks ~ Chris Kohler O'Reilly Chris Kohler |
| Computer Graphics for Java Programmers (Worldwide Series in Computer Science) ~ L. Ammeraal John Wiley and Sons Ltd L. Ammeraal |
| OpenGLÂ(R) SuperBible: Comprehensive Tutorial and Reference (OpenGL) ~ Richard S. Wright - Benjamin Lipchak - Nicholas Haemel Addison Wesley Richard S. Wright - Benjamin L... |
| The OpenGL Programming Guide: Release 1 ~ Jackie Neider Addison Wesley Jackie Neider |
| The Cinema 4D 9 Handbook (Charles River Media Graphics) (Charles River Medi ~ Adam Watkins - Anson Call Charles River Media Adam Watkins - Anson Call |
| Digital Astrophotography: A Guide to Capturing the Cosmos ~ Stefan Seip Rocky Nook Stefan Seip |
| Developing Audio and Video Special Effects for Game Developers (Pro-Developer) ~ Peter Turcan Microsoft Press,U.S. Peter Turcan |
| Web Design Index by Content: Pt. 03 (Web Design Index) ~ Agile Rabbit |
| Project Arcade: Build Your Own Arcade Machine (Digital Lifestyle) ~ J. St.Clair Hungry Minds Inc,U.S. J. St.Clair |
| Pro Java 6 3D Game Development: Java 3D, JOGL, Jinput, and JOAL APIs (Exper ~ A.. Davison APress,US A.. Davison |
| Optimal Shape Design: Lectures Given at the Joint C.I.M./C.I.M.E. Summer Sc ~ B. Kawohl - Olivier Pironneau - L. Tartar - J.-P. Zolasio Springer-Verlag Berlin and Heidelberg GmbH... |
| Games Programming ~ Eric Solomon Cambridge University Press Eric Solomon |
| Beginning Game Programming (Sams Teach Yourself) ~ Michael Morrison Sams Michael Morrison |
| Beginning Direct 3D Game Programming (Premier Press Game Development) (Prem ~ Engel Wolfgang Premier Press Engel Wolfgang |
| C++ for Game Programmers (Charles River Media Game Development) (Charles Ri ~ Mike Dickheiser Course Technology Mike Dickheiser |
| Metaphysical Personalism: An Analysis of Austin Farrer's Metaphysics of Theism ~ Charles C. Conti Clarendon Press Charles C. Conti |
| Painting the Digital River: How an Artist Learned to Love the Computer ~ James Faure Walker Prentice Hall James Faure Walker |
| Professional Short Films with Autodesk 3ds Max (Charles River Media Graphics) ~ Chris Neuhahn Charles River Media Chris Neuhahn |
| The Hidden Power of Photoshop Elements 4 ~ Richard Lynch Sybex Inc.,U.S. Richard Lynch |
| After Effects and Photoshop: Animation and Production Effects for DV and Film ~ Jeff Foster Sybex Inc.,U.S. Jeff Foster |
| Microsoft Publisher 2000 at Glance (At a Glance (Microsoft)) ~ Inc Perspection Microsoft Press,U.S. Inc Perspection |
| Modelado Humano 3d y Animaciones / 3-D Human Modeling And Animation (Disen ~ Peter Ratner Anaya Multimedia Peter Ratner |
| Extreme Photoshop CS ~ Matt Kloskowski APress,US Matt Kloskowski |
| Unreal Tournament Game Programming for Teens ~ John P. Flynt - Camille Dodson - Brandon Booth Course Technology John P. Flynt - Camille Dodson - Br... |
| AutoCAD LT 2006: The Definitive Guide (Wordware Applications Library) ~ Ralph Grabowski Wordware Publishing Inc.,U.S. Ralph Grabowski |
| Retro Game Programming: Unleashed for the Masses (Premier Press Game Develo ~ Earl Carey Premier Press Earl Carey |
| Illustrator CS2 Killer Tips ~ Dave Cross - Matt Kloskowski New Riders Dave Cross - Matt Kloskowski |
| Color Management for Photographers: Hands on Techniques for Photoshop Users ~ Andrew Rodney Focal Press Andrew Rodney |
| Creating Emotion in Games: The Craft and Art of Emotioneering: The Art and ~ David E. Freeman New Riders David E. Freeman |
| AI Game Programming Wisdom 2 (AI Game Programming Wisdom (W/CD)) (AI Game P ~ Charles River Media |
| Photoshop 6.0 (Teach Yourself (NTC)) ~ Christopher Lumgair McGraw-Hill Education Christopher Lumgair |
| Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (W ~ Frank D. Luna Wordware Publishing Inc.,U.S. Frank D. Luna |
| Macworld Photoshop 6 Bible (Bible (Wiley)) ~ Deke McClelland Hungry Minds Inc,U.S. Deke McClelland |
| Game Programming Gems: v. 5 (Game Programming Gems (W/CD)): v. 5 (Game Prog ~ Charles River Media |
| The Game Asset Pipeline (Charles River Media Game Development) ~ Ben Carter Charles River Media Ben Carter |
| Innovation Games: Creating Breakthrough Products Through Collaborative Play ~ Luke Hohmann Addison Wesley Luke Hohmann |
| Understanding Color Management ~ Abhay Sharma Delmar Abhay Sharma |
| Visual Basic 6.0: Game Programming ~ Catherine Dwyer - Jeanine Meyer Course Technology Catherine Dwyer - Jeanine Meyer |
| Cutting-Edge 3D Game Programming with C++ ~ John De Goes Hungry Minds Inc,U.S. John De Goes |
| Building a Digital Human (Charles River Media Graphics) ~ Ken Brilliant Charles River Media Ken Brilliant |
| Inside Microsoft DirectX 9-Spieleprogrammierung ~ Andreas Rohde Microsoft GmbH Andreas Rohde |
| Chris Crawford on Interactive Storytelling (New Riders) ~ Chris Crawford New Riders Chris Crawford |
| Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Develope ~ Christian Chang Wordware Publishing Inc.,U.S. Christian Chang |
| Exploring 3d Modeling with 3ds Max 7 (Design Exploration) ~ Steven Till Delmar Steven Till |
| Game Development with Lua (Charles River Media Game Development) ~ Paul Schuytema - Mark Manyen Charles River Media Paul Schuytema - Mark Manyen |
| Game Character Development with Maya (New Riders) ~ Antony Ward New Riders Antony Ward |
| Creating Games in C++: A Step-by-Step Guide ~ David Conger - Ron Little New Riders David Conger - Ron Little |
| Polygonal Modeling: Basic and Advanced Techniques (Wordware Game and Graphi ~ Mario Russo Wordware Publishing Inc.,U.S. Mario Russo |
| Ultimate Game Programming with Directx ~ Allen Sherrod Charles River Media Allen Sherrod |
| Physics Modeling for Game Programmers ~ J.Robert Ellis - David Conger Premier Press J.Robert Ellis - David Conger |
| Synthetic Worlds: The Business and Culture of Online Games ~ Edward Castronova University of Chicago Press Edward Castronova |
| Paint Shop Pro 9 for Dummies (For Dummies) ~ David C. Kay - William Steinmetz Hungry Minds Inc,U.S. David C. Kay - William Steinmetz |
| Programming Game AI by Example ~ Mat Buckland Wordware Publishing Inc.,U.S. Mat Buckland |